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Thread: Brothels for EB2?

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  1. #1

    Default Re: Brothels for EB2?

    OK, I understand what mints were for in real life, but I still don't see what they could do in-game (other than improve your standing or something if you use M2 diplomacy) if they don't churn out money and you get money anyway (albeit rather randomly if you think about it) from trading stuff with people.

  2. #2
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Brothels for EB2?

    Probably law bonuses. If the local population know who the issuing authority is by name, but also have a face to put to that name, they would then know who is the rightful ruler.

    Might be some happiness bonuses as well. If a city can have a mint it is a sign of wealth and strong economy.

  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Brothels for EB2?

    A small tax bonus would be suitable, it is much easier to tax a populace if they all use the same formal currency. Also having your own mint was a sign of independence and was a sign of wealth and power, so a happiness bonus wouldn't go amiss either.

    But let me get this straight, you would rather have a brothel (with rather bogus bonuses I might add) over a mint (an important build in the history of market economy).

    As I said, they formalise your economy, act as PR for the ruler whose stamp (usually head) appears on the coin, among other things.

    Foot
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  4. #4

    Default Re: Brothels for EB2?

    certainly the most important aspect would be the improvement in trade.

  5. #5

    Default Re: Brothels for EB2?

    I never said I'd rather have one instead of a mint, and I just brought up brothels because I read in a Gamespy article (I think) about them and realised that they were around in Roman times too.

    But my question really is, what new buildings are you looking to implement in future versions of EB1 and in EB2?

  6. #6
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Brothels for EB2?

    Right now we are up against the building limit for EB, so new buildings are few and far between - most everything current is locked in.

    As for EB2, we are still learning how to mod the system, so the conceptual stuff is far, far out there right now. We aren't holding back here, we just don't have anything to tell you.

  7. #7

    Default Re: Brothels for EB2?

    There are new buildings in the next release though - a good many of them actually, but they are not new complexes. Some factions get more than others though, but I think at least all factions have one new level for a building we have currently got already.

  8. #8

    Default Re: Brothels for EB2?

    I would consider brothels an integrated things in every city on the map. We don't have separate butcher shops etc. either.

    What might be interesting, if the building limits are higher in MTW2, is the opportunity to build special prestige buildings in cities with high population numbers. They should be obscenely expensive and long-lasting projects which provide bonuses to the faction leader and to the city. Especially income benefits probably.

    rgds/EoE

  9. #9

    Default Re: Brothels for EB2?

    Quote Originally Posted by Foot
    A small tax bonus would be suitable, it is much easier to tax a populace if they all use the same formal currency. Also having your own mint was a sign of independence and was a sign of wealth and power, so a happiness bonus wouldn't go amiss either.

    But let me get this straight, you would rather have a brothel (with rather bogus bonuses I might add) over a mint (an important build in the history of market economy).

    As I said, they formalise your economy, act as PR for the ruler whose stamp (usually head) appears on the coin, among other things.

    Foot
    Besides the direct effects of the building I would think a mint also increase the chances of certain traits for govenors, specifically ones that decrease loyalty (maybe dependent on ethnicity) and make FM slightly easier to corrupt, bribe, and get greedy/extravagant. Mints would be a much beeter choice for role playing purposes then brothels I think. So it becomes a tradeoff a relatively cheap way to increase economic and social stability but with a decrease in political stability. Make the player really consider if the choice is worth their while.
    Last edited by Sir Edward; 04-02-2008 at 22:48.


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  10. #10
    Member Member Hax's Avatar
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    Default Re: Brothels for EB2?

    But let me get this straight, you would rather have a brothel (with rather bogus bonuses I might add) over a mint (an important build in the history of market economy).
    Hey, we're men, nay?
    This space intentionally left blank.

  11. #11
    Not your friend Member General Appo's Avatar
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    Default Re: Brothels for EB2?

    Yeah, that´s why we all love the Gaesatae so much, isn´t it?
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

  12. #12

    Default Re: Brothels for EB2?

    Hmmm... I don't know if I like where this is going...

    Anyway, the minting complex sounds like a more interesting alternative to me. Both in terms of historical realism, and because of the bonuses it would provide for the faction.


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