Is this a joke?
No. Never. I'd quit and play checkers before paying a monthly fee, without regret or a second thought.
People saying this game has no bugs are kidding themselves. The game has ZERO AI. There was a poll earlier asking if anyone had ever lost a campaign game and I had to chuckle, because basically it's impossible to lose one.
M2TW had alot of bugs when it came out. Many were so obvious a five year old would have spotted them off the bat. CA got sloppy about catching those and SEGA got sloppy too by missing them as well. The first patch didnt really fix a whole heck of alot neither IMO. It was the modders that fixed alot of the big items IMO and they should be commended for doing what CA and SEGA should have done in the beginning. Hopefully CA will learn from this mistake and not do it again but I have a feeling they won't. This isnt their first time at being sloppy IMHO.
Okay, now having said all that I think the subscription idea is a bad idea for CA. I simply wouldnt subscribe. I'm thinking alot of other M2TW fans would feel the same way. M2TW isnt an online game so it wouldnt work in this situation. Nor would I like it which I have already said. I respect the OP's idea and the right to put forth that idea but I dont care for it personally.
I started with 1.01 and enjoyed it thoroughly. Before reading on this forum about the bugs I even didn't know about a lot of them. Of course I had some CTDs and other mischief but I have never played a game that didn't have bugs. Now I am playing 1.02 and still have a very good time.
Well you just have to play along with these and adjust your tactics. I have never played a game were the human player wasn't able in using exploits / out trick the AI. In the end it is a computer game.overwhelmed with bugs and play balance issues
If you don't like it don't play it. Pick up gardening. That has a nice calming effect upon people.
Paying extra for patches. If you succeed you will be awarded the businessmen of the year award![]()
Tosa Inu
And suddenly sprout horns and a forked tail.Originally Posted by Monsieur Alphonse
Of course, that's sort of of the same thing. ^_^
That's of course forgetting basic cynicism : if your income is suddenly based on bugfixes... well, you're not really that driven to fix ALL the bugs, are you ? More than likely, you'll be really thrilled when you design a patch that breaks something else for each problem it fixes. See : MMO patches, Microsoft, General Motors
EDIT : BTW, did you happen to know that most major antivirus companies have a few virus designers on the payroll ? You know, to create new breeds so that you actually need updated virus files all the time ? Food for thought :]
Last edited by Kobal2fr; 06-15-2007 at 10:28.
Anything wrong ? Blame it on me. I'm the French.
Got to agree with the majority opinion here.
There's normally roughly 2 years between TW titles coming out. That means the average player will play each one for 24 months. At $10 per month, that works out at $240 per title. That's six times the current cost. Add in an expansion after a year for a further $120 per year. Then consider that many of us go back and play the older titles occasionally. We could easily end up spending $400+ per year for the privilege of playing TW games.
Does anyone believe that the experience of playing bug-free TW games is worth that much?
I think you're only partly correct here. Two years from now, players will be "drooling over carefully staged screenshots". But, after the experience with M2TW, there will be a great deal more concern about the quality of the released game. A lot depends on the expansion planned for later this year: if it's largely clean, that will reassure many of the customer base; if it's not, CA will be in trouble.Originally Posted by CyanCentaur
If you go back to the comments on this forum around release-time, you'll find that people were asking whether the AI was any good and if likes/dislikes from RTW were still included. Then people started identifying and publicising bugs. That won't be the case next time around. The first thing people will be asking is: "is it bugged?" If the answer is "yes", a lot of people are going to hold off buying it until they know when the patches are due (or maybe even wait until post-patch).
Or, to put it more briefly, bug fixes do sell games: games these days are rarely bug-free on release but a company that provides timely and effective fixes will retain customers. CA has work to do in that area. Charging people to put right what you got wrong in the first place is not the way to do it.
As the man said, For every complex problem there's a simple solution and it's wrong.
What's really funny is that in the first few weeks of playing Medieval 2 I was actually amazed to have such a stable and bug-free game. I don't want to say that others are lying when they say it crashed often for them, but for me the crashes actually started in 1.01 when Mongols broke a gate or in some other cutscenes including Mongols, hasn't even been fixed in 1.02 for me but I deactivated cutscenes now, I like that better anyway.![]()
But I seriously believed, until weeks after realease when the shield bug and the twohander bug became obvious, that this was one of the least bug-infested games I've bought.![]()
And they actually fixed quite a lot and 1.02 is really enjoyable, I think MTW also needed two patches or so to feel really finished.
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"Topic is tired and needs a nap." - Tosa Inu
With so many posts and not so much time to chime in. Doug, I think your idea is the most rational. Mind if I join you in a friendly game of checkers?Originally Posted by Doug-Thompson
Tschüß!
Erich
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Things are getting better. Well, not as good as yesterday, but definitely better than tomorrow! ~Old Russian Joke
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