Mafia:
1 Mafia Spy: Able to discover someone's role each night.
4 henchmen- Able to work cooperatively in groups of two to kill somebody each night. Once two remain, they are promoted to a Made Man and can kill on their own. Once a Henchman has killed three cooperatively, he/she is promoted to made.
2 Made Men- Able to kill one person each night. If only one made remains, that survivior is promoted to Elite Mafioso. One can be promoted to Elite Mafioso status upon killing 4 people. If they fail to kill 3 times in a row, they are demoted to henchman. If there are no longer any Elite Mafioso, a made man is promoted.
1 Elite Mafioso-Able to kill two people each night. As long as there are any Elite Mafioso, Don Pever Green cannot be attacked, or in any other way harmed or hampered.
Don Pever Green-reserved for pevergreen (if he claims it. otherwise, the role will be publicly revealed). The Don cannot be harmed as long as there are Elite mafioso. If the don is killed, the mafia must elect a new don. The don can stop enemy actions against two of his men each night, and during the day, the don may order one of his men to plant a trap in someones dwelling (endangering that person and any contacts that have been revealed to me). The don may not come to the "lynch" meetings.
Pro-Militia:
4 Militia soldiers- Able to work cooperatively in groups of two to kill a suspected or known mafia each night. Each kill request must be approved by me, and they must include the name of the person who gave them the information that the target is mafia. Once two remain, they are promoted to militia officers. Immune to the law unless they manage to kill a police officer or a townie.
2 Militia officer- Able to kill a suspected or known mafia each night. Each kill request must be approved by me, and must include name of the person who gave them information that the target is mafia. Immune to the law unless they manage to kill a police officer or a townie.
2 Militia scouts- able to discover someone's role each night.
1 Militia Leader-Able to prevent actions against two of his men each night. Immune to the law. As long as there are two soldiers or officers left, the Leader cannot be killed.
Townies:
Mayor- Your role will be publicly revealed. You chose the lynch as you see fit (so long as it’s a tie, or close to it). You cannot be killed so long as a cop or detective is still alive. If you are killed, somebody else will be elected.
2 Doctors- able to prevent one murder each night.
2 Bar Employees- have the ability to spy on others with 50% chance of discovering their true role, 25% chance of getting a false role
1 Plumber- can investigate people with 50% accuracy...no arrests, though
1 Hunter- able to kill each night with 50% accuracy. Can become mafia or militia with conformation from both parties involved, upon which the hunter becomes a henchman or soldier.
3 cops- able to investigate/ arrest one person each night. 25% chance of discovering true role. As long as they remain, the mayor cannot be harmed.
1 Detective- able to investigate/arrest one person each night. 75% chance of discovering true role, or Able to discover someone's role each night. As long as he remains, the mayor cannot be harmed.
1 Bar owner- can hide somebody each night, impeding their action and protecting them from harm. The shop owner may also kidnap somebody and bring them before the courts.
Townies- regular joe-shmoes. They can form in groups of three to kill somebody each night. they can form in groups of two to protect somebody each night. They can form in groups of two to spy on somebody each night, with 50% accuracy and 20% chance of being discovered. After 4 nights have passed They can join the mafia of militia with consent from both parties involved, upon which the townie becomes a henchman or soldier (they can only join the mafia after they particiapate in a murder).
Secret Roles: (it's a secret)
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