thanks aradan :) so RandomPercent < 99 would mean 99 times out of 100, the condition returns "true"?
can you do...
Code:
and RandomPercent < 99
and RandomPercent > 50
?
or (assuming the system would even accept that) is that just a redundant way to do
Code:
and RandomPercent > 51
?
but what about traits/ancillaries? first there is a RandomPercent, and then the usual "Chance" #
does that mean that first it rolls dice for RandomPercent to see if it even will or will not execute yet another dice roll with the "Chance" parameter? which makes me wonder... why bother with two dice rolls?
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