That makes sense, assumming that they haven't changed the way units work since Shogun Totalwar.Originally Posted by John_Longarrow
Each of the units involved contained 60 men so assuming that all these men began with a uniform level of experience you started with 60x6 120x3 and 180x0. After the riot you had 54x6 108x3 and 162x0. When you combined the units you moved 6x6 expereince troops into the inexpereinced units which now contained 54x0 + 6x6 troops. The average expereince of the unit was therefore 0.6 which rounded to the nearest whole number made them an expereince 1 unit.
Likewise if you now recruit 36 inexpereince troops to replace the men you moved from the experience 6 unit you should find that its experience drops as it now contains 24x6 + 36x0 men. By my reckoning it should drop to about experience 2, or possible 3 depending on whether the routine always rounds up.
Incidently, the same situation applies with Armour and Weapons. If you move men with high quality armour and weapons into unit without them, the unit card will display the average quality of the weapon and armour in use by the men of the unit. However, in combat each individual man performs according the armour weapons and expereince he personally has, thus men lacking the high quality armour will die faster than those wearing the good stuff.
This being the case your expliot should not work, because everytime the city riots you will be losing expereinced men and replacing them with more and more inexperienced ones. It might look like its working due to the rounding up of averages but overall the number of expereinced men in your army is being reduced. That is unless retraining an expereince 6 unit replaces losses with men of the same expereince as the initial cadre. It never used to in STW, if I remember rightly units always lost expereince when they were retrained, but they may have changed it in MTW2.
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