But to be honest, to me that exact same reasoning seems to be the basis of adding Imperial reforms to EB rather than cutting the game short by some fifty years to allow for a more accurate depiction of the first hundred years or so.Originally Posted by blacksnail
Most posts (not necessarily by team members, mind) argue that the units are now there, they look nice, they are a reward for the few Roman players who persist for that long, the most is known about them rather than "yet another barbarian tribe MIC, or yet another phalanx unit, or yet another random spear-unit or horse archer from the east"... but thus far, little in the way of justifying their inclusion on the basis of EBs design philosophy of a more equal depiction of all factions on the map, not just those about which the most is known.
Speculative, yes. But to a certain degree that is inevitable. No, there isn't as much evidence for equipment around the Baltic as for Imperial legionaires, but that in no way means the team shouldn't attempt to fill in the gaps in some way. Not depicting troops native to certain regions, certainly around the start date, is to me a greater crime than some speculation based on what little is actually known. Thus far I think a very good balance has been struck overall, this particular exception notwithstanding.Originally Posted by Imperator
Note, I'm not proposing hypothetical units for factions who survive past their historical enddate as you implied, rather freeing up unit slots for areas which right now are less developed unitwise. Members of the team have mentioned previously that the tight limit is awkward, because it makes it difficult to represent all areas on the map as much as they would like: this implies that there is good evidence for other units, not pure speculation.
The fact that the EB team is reserving slots for factions for EB2 is promising, in my opinion.
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