There's no need to be quite so dramatic. Personally I'm genuinely interested in the reasons behind the inclusion of this reform over adding more units to less well-represented factions. At the very least clarifying posts might enlighten people such as myself about why what the reforms represent are so important. I can understand the inclusion if the Roman campaign was the flagship campaign of the mod, which is the way it looks right now: Rome is easily the most fully developed faction in the campaign. But if it is to the detriment of other factions doesn't that fly against the stated goals of EB?Originally Posted by MarcusAureliusAntoninus
Foot's suggestion of some kind of Roman mod sounds appealing, which would allow those interested in a complete Roman campaign with the Imperial reforms as grand conclusion to have their fill, and would allow other factions to be fleshed out that little bit more. Perhaps even as a seperate install option akin to the Gaesatae patch? Although that comes close to RTRs 'counter faction' feature using batch files, which I think EB said they wouldn't want to use.
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