
Originally Posted by
cherryfunk
You might consider simplifying a bit and basing units off, say, 10 of the 20 tribes, leave some of the more obscure ones to be represented by things like ancilliaries, buildings, etc. I'm worried that too many units with only slight variations would confuse the player and reduce rather than increase the gameplay experience. Or, you might represent all the 'bird' tribes, but give them the same attack/defense/special abilities, and only distinguish them by their skins... that way the player would know how to use them effectively, but they'd create the visual impression of a varied confederation.
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