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Thread: English Longbows in 1/2 the time !!!

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  1. #1
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: English Longbows in 1/2 the time !!!

    Thats interesting and I haven't thought of that before. I play English mainly so I have some thoughts on how that would work with my overall strategy. While getting the longbows sooner seems useful, I would rather have the money. See, I take what I get at the beginning of the game, buy a couple of mercs and take all of the British Isles in around 10-12 turns. I use the money to immediately upgrade all of my settlements farms which helps boost the population earlier. That helps with taxes and with getting building upgrades earlier. After I take the isles, I have the pope-o-meter up enough to call a crusade on Antioch around turn 12 or so. That stack is my peasant archers, the one town militia you get, and merc x-bows. A few turns after that I have Antioch and then I have to wait the 10 turns for the next crusade. Its right before the ten turns are up that I have 7 longbows and am ready for the Jerusalem.

    While your strategy would probably not work well for my style of play, I see it of great benefit for those that go for the quick army build/sack cities strategy. If your aggressive and like micromanaging, that seems to yield you more money that my build massive economic powerhouse on Great Britain/conquer lots of colonies/and let the trade roll in strategy. Also I think I try to role-play England to an extent with making London a massive trading hub which a castle would kind of mess with. Also, by longbows, do you mean "longbows", "retinue longbows", or "yeoman longbows" because I think I can get the first kind before turn 28 but I don't remember. I thought you could get longbows at a castle but I may be mistaken.

    Anyways, those are just some of my thoughts on greater English strategy.

    ^_^


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  2. #2
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: English Longbows in 1/2 the time !!!

    The fortress ones are the Yeomen, which are the first "real" longbows in the English roster.
    Castle Longbowmen do have the range, but that does them a fat lot of good since they wouldn't hit a whale painted in a bullseye pattern from 10 yards if their life depended on it (though why would anyone's life depend on shooting a decorated beached whale with a longbow at point blank, I have absolutely no idea)

    Back on topic : interesting strat, but I wonder if the longterm effects of switching London to a permanent castle don't outweigh the benefits of early plinkers... I suppose one could take Bruges or Antwerp and turn it into a trade powerhouse fit enough for a capital, but it would hardly be a safe, easily defended one. And of course, everybody wants Bruges and Antwerp, which makes it doubly risky.
    I find merc X-bows are good 'nuff for early warfare, both in the British Isles against the sheep^H^H^H^Hbovine-shaggers (thanks, Didz ) and against the French should they get funny ideas ahead of schedule.
    Last edited by Kobal2fr; 06-16-2007 at 08:38.
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  3. #3
    Member Member YAKOBU's Avatar
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    Default Re: English Longbows in 1/2 the time !!!

    Hello again

    Thanks for your input guys.

    After playing a game again last night I did realise I could get both the Bowyer and the Practice Range at the Castle level which would mean Nottingham would have access to Longbows quicker at turn 6.

    My idea still works well for teching to the Fortress and then getting access to Yeomen as well as superior infantry. I am going to see the best strategy for obtaining a citadel later.

    For my style of play I like to get access to my higher-end troops as it is they that will be with me at the end of the campaign. I prefer them to mercs so that I can build up their experience and retrain them as needed.

    Generally I don't have cash problems as I prioritise building in my key settlements if funds are tight.

    Foz - In 1 campaign I noticed I got a population boost because of my governor but it appears their starting stats do not give it. Can you please comment further.


  4. #4
    Member Member YAKOBU's Avatar
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    Default Re: English Longbows in 1/2 the time !!!

    Hi again

    After further testing this morning I found I could have a Fortress ready 1 turn earlier on Turn 10 thanks to the advice from Foz.

    Turn 1
    I would set the taxes on London to Low and start building Land Clearance. Rufus would take York (using mercs if necessary) and Robert would set off to Rennes. Also I would set 1 fleet moving to Rennes.

    Turn 2
    If Rufus gained 1 chivalry without any dread then I would set him off to govern London. Robert would lay siege to Rennes. The fleet would move next to Rennes.

    Turn 3
    Start building the Port in London. Robert would take Rennes (using mercs if necessary). If Rufus hadn't gained 1 chivalry then Robert always had in all my tests. If this was the case then Robert would get on the fleet and set off to govern London.

    Turn 4
    Continue moving Rufus or Robert to London depending on who has the highest chivalry.

    Turn 5
    Convert London to Castle. Either Rufus or Robert should now be governing London depending on who has the highest chivalry.

    Turn 6
    Nothing to do in London.

    Turn 7
    Upgrade London to Fortress.

    Turns 8 and 9
    Nothing to do in London.

    Turn 10
    Fortress ready !!!

    From here you can go for whichever high-level troops you desire !!!


    I did find that sometimes Robert or Rufus would pick up additional chivalry but this was not always guaranteed.

    Using this method it's possible to keep running London as a Town until near the 9,000 population mark and then converting to Castle; upgrading to Fortress and upgrading to Citadel 1 after the other. I think this should make it possible to obtain a Citadel by around Turn 30 but may vary depending on chivalry ratings and timing of conversion.

    I hope this helps further.


  5. #5
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: English Longbows in 1/2 the time !!!

    That's a good strategy YAKOBU, but how about do this with Caen ? Then you can keep London as a city (it's richer IIRC). Plus Caen saves the channel crossing. Only Caen is already a castle, so that would probably not be as quick to convert to city and back again.
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  6. #6

    Default Re: English Longbows in 1/2 the time !!!

    The chivalrous Edmund Canmore is susceptible to a pretty face. He will make an excellent addition to our breeding program.

    I like a blitz in the early game, using all tools available to make a land grab. I usually take York by force, move all manpower I can possibly spare north by boat, move my spy into Edinburgh and my princess up by Inverness. If I time it right I can insert the spy as the boatload of low-grade troops and the King are coming into the harbor. The princess woos Edmund away from Scotland when he is alone in Inverness. He captures it at the same time as my King walks into Scotland by stealth or by force. Scotland eliminated, and I have a 4 chivalry governor in Edmund. Never had much use for him, till now. I will see how fast he can convert London or Edinburgh for early Yeoman.

    Meanwhile in the south, all arms march on Rennes as my merchant locates the French maid to the east so my diplomat can marry her off to my heir in trade for Toulouse or some such.

    10 territories by turn 10? I think its possible.

  7. #7
    Member Member YAKOBU's Avatar
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    Default Re: English Longbows in 1/2 the time !!!

    Sinan - Caen also starts off with too low a population in regard to getting high-tech troops as soon as possible.

    Vlad_Impaler - Interesting idea, I will have to try that out myself.


  8. #8
    Member Member YAKOBU's Avatar
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    Default Re: English Longbows in 1/2 the time !!!

    Vlad-Impaler - Not had much luck marrying or bribing Edmund either before or after eliminating Scotland. Must be a very rare occurance when it can be succesful.


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