equipment (each piece has a cost associated with it) + troop quality (each notch has a cost associated with it and there are actually 3 different sets of troop skill category for different things) + any special modifiers.
equipment (each piece has a cost associated with it) + troop quality (each notch has a cost associated with it and there are actually 3 different sets of troop skill category for different things) + any special modifiers.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
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