@Kobal2fr
The problem as always with the idea of self-regulation to enhance historical accuracy is that as humans we can decide how we play, unfortunately the AI can't.
A classic example of this were the realism rules I drafted for playing the Napoleonic Battleground games, which worked brilliantly for PBEM play against other human opponents but which were quite obviously completely ignored by the AI in single player games. The difference merely highlighted how poor the game was a simulation of Napoleonic Warfare.
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