i don't see any problems with the siege equipment, since it performs its function as intended. I mean you could call a realism card on this, but then again, i could always call you one back on the fact that a destroyed wall doesn't leave rubble (which should hinder infantry, and perhaps even block cavalry) so its sorta a moot point.
i would like to see gunpowder weapons carry just a little less ammo (or less damage as an alternative)
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