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  1. #1

    Default Re: Succession

    The simplest way would be to have it "active" only for player, meaning that the AI factions would get +8 to loyalty or so from the script preventing them to have rebellions.
    This also helps to prevent some related CTDs.

    A friendly advice: do not get too excited about it as the feature is very unlikely to be implemented by the EB team and it's quite a challenge to get it properly balanced in a way that is not frustrating for the player.
    My posts simply points that it's something techically doable although quite effort intensive given the possible results, I am in no way saying that the EB team will or should implement that*... Let's just say that the door would be open for extra modding...

    *BTW, I am in no way affiliated to the EB team.
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  2. #2
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Succession

    I just had an idea, and I wonder if that would be possible:

    When a character is receiving the "Faction leader" trait, check out his influence and other abilities, and on that basis, give a certain chance that a rebel stack (preferably a big stack) with a character will appear near the capital.

    In that way succession troubles could be simulated. If a character has eg. influece 10, management 8, the chance could be very low that a rebel army would spawn. If said character has influence 3, management 5, chances could be 50% of 60%. If he has not one influence or management, chances of a rebel stack to spawn should be 99%.

    I think that's quite realistic, and an easy way to implement that feature as well. What do you think?

  3. #3
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Succession

    Come on, what do you think?

  4. #4
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Succession

    Such uprisings usually happened out in the sticks though, didn't they ? The further a governor or whatever was physically removed from the eyes of the power center, the easier time he had building a personal powerbase - already because he largely had to deal with any local trouble more or less by himself, at least to begin with, as reinforcements from the center could take a while to arrive. An ambitious man could naturally try to use such a powerbase for a coup d'etat when the center was for one reason or another weak. The recurring satrapal revolts both the Achamenids and Seleucids had to deal with being a prime example; Baktria an extreme case. Diverse pretenders to power, or simply break-aways, weren't all that unusual in other realms either.
    Last edited by Watchman; 06-22-2007 at 20:21.
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  5. #5
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Succession

    That would be nice too.

    A scripted "bribing" by Eleutheroi perhaps? Triggered by the acquisition of the Faction-Leader-Trait, the game could compare the influence of the new leader with the influence of the other characters. Then, if the difference is great enough, let the pretender get "bribed" by eleutheroi, included the spawning of a neat stack.

    That would be awesome. I wonder if this could be possible.

  6. #6
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Succession

    I'm managing a huge Sauro empire in my ongoing campaign, from Opiana to Ak-Ink.
    Right now (~165) I'm in the middle of a generation change. Lost of old governors (including my faction leader) dieing everywhere and most of them have a lot of influence so before I can plug the holes with my young pups or levies, I'm getting riots and revolts all over my empire.
    So I don't think I need more scripted stuff or else I'd go nuts.

  7. #7
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Succession

    When the leader of the Sarmatae dies, and his old generals as well, it would be quite normal when a lot of territories break away. It's just too easy in EB / RTW too maintain an empire. It's basically conquering, than it will be fine. No pretenders to the throne. No eager Satraps. No megalomaniac Proconsuls. No dear brothers who want to be king instead of you. I think this very important aspect of history needs to be represented in the game.

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