Hi guys: Have been following this mod keenly from before Rome:TW was released, and am getting excited that you are getting closer to release. I had a question on civil wars/succession (which I posted earlier, but the post was deleted - not entirely sure why since I searched the FAQ and previous threads, and did not find anything directly addressing it).
The question is this: can we use traits/scripts to simulate the delicate situation that typically succeeded a transition of faction leadership? For example, a weak ruler succeeding the seleucids or ptolemies may cause rebellion, and a particularly strong/weak 'leader' for the Carthaginians or Romans may prompt the same. This could be simulated by much higher unrest for a certain number of turns after the succession
Bookmarks