M2TW has all that availabe, so thats going to be fun in EB2Originally Posted by Centurio Nixalsverdrus
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M2TW has all that availabe, so thats going to be fun in EB2Originally Posted by Centurio Nixalsverdrus
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For all factions?
So EB2 will be able to incorperate civil wars for ALL factions? Sweet!
It is part of the traits system there , and could be also caused by your negligence to take care of your faction leader. Example, . if your faction leader has low influence , that can raise probability of generals/governors becoming disloyal and /or rebelious to the point of them starting civil war or just leaving your faction.Or your faction leader is far away from the Capital, or your economy is in red ...etc...It is vere modable , as it appears.Originally Posted by Imperator
I do not know more details , since i didn't play M2TW to much (EB has priority over anything else in gaming for me att)
Is it going to be incorporated in EB2 or can it be? I don't know , thats question for EB team![]()
Last edited by mlp071; 06-25-2007 at 02:19.
Not to flog a dead horse, but ....
Having a dramatic upsurge in unrest during certain leadership transitions could considerably enhance the historical immersion of the mod. Based on responses from the team, it appears that even if this can be agreed to in principle, there are two significant implementation challenges remaining. To wit,
1. It is difficult to ensure historically appropriate triggers, and
2. It is difficult to mod unrest (it was suggested, for example, that this would be hard to do unless every general in the faction was given traits that increased unrest)
In dealing with (2), how would an eleutheroi agent-based approach work?
Instread of using traits for family members, an 'unrest event' [e.g. a tricky succession] could trigger the script-based-placement of a considerable number of Eleutheroi spies, diplomats and/or assasins in the vicinity of a faction's provinces.
I don't know how practical this is (and it certainly doesn't address point #1, above). Thoughts?
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