Thanks for the comments. Appreciate them.Originally Posted by Frederick_I_Barbarossa
I'm definitely focusing on balancing/tweaking the economy because I want the game to be a challenge. But I don't want it to be tedious or boring while you build it up.
What I'm trying to avoid is a player being able to field large standing armies and in the rare event a player does lose to the AI, it's not as simple as sending your next full stack over to wipe out the remaining AI rabble. It should hurt. Same with the added upkeep costs. Should a player decide to campaign with militia expect a hit to the economy as these are, after all, your able-bodied taxpayers and commoners who are now off campaigning in the field.
What I can say is that early game a player should definitely focus on the trade and roads and farms.
Trade Buildings - an even greater emphasis has been placed on trade. So a player is getting even larger bonuses from building these buildings.
Roads - also increases trade and paved roads increase population, as well as people are now able to safely travel to developing cities
Farms - these give additional population bonuses in addition to their usual bonuses, so more taxpayers are able to be supported.
Thanks for the kind words. Sincerely appreciate them.
Expect an update soon! With some minor tweaks/bug fixes. Hopefully for the next release, I'll be able to add some of the new AoR units I'm working on.
Cheers!
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