UPDATE! v0.2A RELEASED!

Just a slight update here. Due to problems Oldgamer was having with his installation, I took the liberty to release a new full installer version of Pro Deo et Rege. Please note, this version is essentially the same as PDER v0.2 but includes several bug fixes and other tweaks.


Full Installation Instructions:

Spoiler Alert, click show to read: 

To install this mod, simply follow the steps outlined in the Installer Program, which by default installs Pro Deo et Rege to the following folder:

C:\Program Files\SEGA\Medieval II Total War

You must have the Official Update 2 patch for Medieval II Total War in order to install Pro Deo et Rege v0.2A Beta.

Once installed you should use use the PDER_v.0.2A_Beta.bat file found in your SEGA\Medieval II Total War folder to run the game.

If you have a previous version of Pro Deo et Rege already installed, it is recommended that you uninstall that version and do a fresh installation of this latest version.


IMPORTANT!

If you have been experiencing no problems with the text displaying incorrectly or otherwise wonky and simply want the latest bug fixes/tweaks and balancing, then you can also dowload stand-alone versions of the updated files.


Updated Files Installation Instructions:

Spoiler Alert, click show to read: 

To update your version of PDER to v0.2A, simply extract the .rar file to
C:\Program Files\SEGA\Medieval II Total War\PDER_v.0.2_Beta (or to whatever directory your game is installed)

The files in this update maintain the following folder structure:

data\descr_names.txt
data\descr_rebel_factions.txt
data\settlement_mechanics.xml
data\export_descr_buildings.txt
data\descr_unit.txt
data\text\export_vnvs.txt
data\text\names.txt
data\world\maps\campaign\imperial_campaign\campaign_script.txt
data\world\maps\campaign\imperial_campaign\descr_strat.txt
data\world\maps\campaign\imperial_campaign\win_conditions.txt
data\world\maps\campaign\imperial_campaign\map_*faction*.tgas\


Changelog v0.2A:

Spoiler Alert, click show to read: 
Code:
---------------------
v0.2A BETA[06.27.2007]
---------------------

Bug Fixes
---------

-Corrected event counter recruitment requirements for Levy Swordsmen
 [export_descr_building.txt]
-Slightly revised starting armies for all factions. Settlements should
 now be garrisoned with militia units that correspond to the level
 of barracks in each settlement [descr_strat.txt]
-Minor graphical enhancements [splash screen, map_faction.tgas]
-Slightly toned down economic assistance rebels receive [campaign_script.
 txt]
-Slightly increased income from farms, taxes and trade [descr_settlement_
 mechanics.xml]
-Added Swabian Swordsmen to HRE recruitment pool [export_descr_
 buildings.txt]
-Fixed Denmark's inability to recruit Scandinavian AoR units from
 Levy Barracks [export_descr_buildings.txt]
-Increased the number of settlements needed for victory to 60 [descr_win_
 conditions.txt]
-Cleaned up Moors names list and removed "bad names" [descr_names.txt
 descr_strat.txt, names.txt]
-Removed Mounted Sergeants from Italian rebel city-state factions
 beginning armies. Replaced with Levy Light Cavalry. [descr_strat.txt]
-Corrected auxiliary bowyer construction requirements. Now able to 
 build after construction of an Auxiliary Hall NOT Auxiliary Levy 
 Barracks
-Removed "Milanese" references from export_vnvs.txt - replaced with 
 "Genovese"
-Corrected Merchant Bank construction requirements - now requires Great
 Market

Rebels
------

-Lowered the rebel and brigand spawn rates.[descr_strat.txt]
-Removed late-era units from rebel spawn pools.[descr_rebel_factions.txt]


PRO DEO ET REGE v0.3 BETA COMING SOON!
ADDITIONAL PREVIEWS TO COME!