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Thread: A Simple Guide for Complaing about Unit Stats

  1. #31

    Default Re: A Simple Guide for Complaing about Unit Stats

    It seems that I'm getting an excessive number of NAKED GUYS from Gaul attacking me. Had a stack with 7 NAKED GUYS and another with 10. Ordinarily I see 2-4 per stack, which feels just about right.

    Just an observation. It certainly contributes to the difficulty.
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  2. #32
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: A Simple Guide for Complaing about Unit Stats

    Question: why do mercenary Iphikratean hoplites have the "good stamina"-attribute, while normal Iphikrateans don't?
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  3. #33

    Default Re: A Simple Guide for Complaing about Unit Stats

    I too think that light_spear should be used for for most non-pike units. The EDU states that spear is for very long spears...
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  4. #34

    Default Re: A Simple Guide for Complaing about Unit Stats

    Question: why do mercenary Iphikratean hoplites have the "good stamina"-attribute, while normal Iphikrateans don't?
    Because attributes weren't finished yet at that point.

    I too think that light_spear should be used for for most non-pike units. The EDU states that spear is for very long spears...
    We may be using the light_spear for our spear units.

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  5. #35

    Default Re: A Simple Guide for Complaing about Unit Stats

    I have a question - why the armoured elephants are almost the same as the unarmoured ones? Just look at the stats of these two units:

    ;128
    type african elephant armored bush
    dictionary african_elephant_armored_bush ; Armoured African Bush Elephants
    category cavalry
    class heavy
    voice_type General_1
    soldier african_elephant_rider, 9, 3, 1
    mount elephant african cataphract
    mount_effect horse +3, chariot +3, camel +3
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 11, 13, 16, 1, square
    stat_health 1, 4
    stat_pri 6, 3, arrow, 120, 60, missile, archery, piercing, none, 15 ,0.7
    stat_pri_attr no
    stat_sec 5, 60, no, 0, 0, melee, other, blunt, none, 0 ,0.1
    stat_sec_attr area, launching, ap
    stat_pri_armour 1, 5, 0, flesh
    stat_sec_armour 15, 15, metal
    stat_heat 5
    stat_ground 0, 0, -5, -4
    stat_mental 6, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 16250, 4063, 270, 400, 16250
    ownership egypt, numidia, thrace, romans_julii, romans_brutii, slave, pontus

    ;127
    type african elephant bush
    dictionary african_elephant_bush ; African Bush Elephants
    category cavalry
    class heavy
    voice_type General_1
    soldier african_elephant_rider, 9, 3, 1
    mount elephant african
    mount_effect horse +3, chariot +4, camel +3
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 11, 13, 16, 1, square
    stat_health 1, 4
    stat_pri 6, 3, arrow, 120, 60, missile, archery, piercing, none, 15 ,0.7
    stat_pri_attr no
    stat_sec 5, 53, no, 0, 0, melee, other, blunt, none, 0 ,0.1
    stat_sec_attr area, launching, ap
    stat_pri_armour 1, 5, 0, flesh
    stat_sec_armour 13, 15, leather
    stat_heat 3
    stat_ground 0, 0, -5, -4
    stat_mental 6, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 11250, 2813, 250, 370, 11250
    ownership egypt, numidia, slave, thrace, romans_julii, romans_brutii, pontus, saba

    So, the armoured elephants gain +7 to charge bonus (which doesn't really make a big difference with numbers above 50), +2 points to armour and +1 bonus versus chariots compared with the unarmoured elephants. Such small changes are insignificant. Oh, and they have worse "heat" stat (5 instead of 3, so they will tire themselves quicker) and cost 5000 mnai more. This plus higher upkeep (cost/4) make them, in fact, worse than their unarmoured version. This is quite strange.

    ;131
    type indian elephant armored
    dictionary indian_elephant_armored ; Armoured Indian Elephants
    category cavalry
    class heavy
    voice_type General_1
    soldier african_elephant_rider, 9, 3, 1
    mount elephant indian
    mount_effect horse +3, chariot +4, camel +3
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 11, 13, 16, 1, square
    stat_health 1, 4
    stat_pri 6, 0, arrow, 120, 60, missile, archery, piercing, none, 15 ,1
    stat_pri_attr no
    stat_sec 5, 55, no, 0, 0, melee, other, blunt, none, 0 ,0.1
    stat_sec_attr area, launching, ap
    stat_pri_armour 1, 5, 0, metal
    stat_sec_armour 15, 15, flesh
    stat_heat 5
    stat_ground 0, 0, -5, -4
    stat_mental 7, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 15450, 3863, 270, 400, 15450
    ownership thrace, romans_julii, romans_brutii, slave, egypt, numidia, pontus, parthia, carthage

    ;130
    type indian elephant standard
    dictionary indian_elephant_standard ; Indian Elephants
    category cavalry
    class heavy
    voice_type General_1
    soldier african_elephant_rider, 9, 3, 1
    mount elephant indian
    mount_effect horse +4, chariot +4, camel +4
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 11, 13, 16, 1, square
    stat_health 1, 4
    stat_pri 6, 0, arrow, 120, 60, missile, archery, piercing, none, 15 ,1
    stat_pri_attr no
    stat_sec 5, 52, no, 0, 0, melee, other, blunt, none, 0 ,0.1
    stat_sec_attr area, launching, ap
    stat_pri_armour 1, 5, 0, metal
    stat_sec_armour 13, 15, flesh
    stat_heat 3
    stat_ground 0, 0, -5, -4
    stat_mental 7, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 10450, 2613, 270, 400, 10450
    ownership thrace, romans_julii, romans_brutii, slave, egypt, numidia, pontus, macedon

    Next pair. What do we have here... Um, almost nothing. +3 to charge bonus (practically, this means nothing), +2 to armour, 5 "heat" instead of 3, slightly worse (-1 O_o) bonuses versus cavalry and chariots. +5000 to cost and higher upkeep.

    Ok, but maybe the armoured versions have much bigger mass. I checked this. The Armoured African Bush Elephants have bigger mass (20 instead of 15, this makes a difference in some situations, when the elephants have to charge through big mass of men), but the Indian ones don't even have a specific entry in descr_mount.txt and their mass is exactly the same in case of the unarmoured elephants and the armoured elephants.

    It seems to me that the current stats are just placeholders, but I want to bring your attention to this elephant thing. The Armoured versions need better protection, I mean, their armour should somewhat reduce their vulnerability to missiles, right? So some bigger bonuses to armour or a point to hit points should give them some meaning.

  6. #36
    EB annoying hornet Member bovi's Avatar
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    Default Re: A Simple Guide for Complaing about Unit Stats

    Right you are, they're placeholders. They have a significant increase in armour in the internal build .

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  7. #37

    Default Re: A Simple Guide for Complaing about Unit Stats

    Not to mention those lovely new skins!
    - Tellos Athenaios
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  8. #38

    Default Re: A Simple Guide for Complaing about Unit Stats

    Quote Originally Posted by Tellos Athenaios
    Not to mention those lovely new skins!
    Which we will get to see very soon right?
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  9. #39

    Default Re: A Simple Guide for Complaing about Unit Stats

    They've been previewed already.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


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