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  1. #1

    Default Unit cohesion needs a big fix, sooner rather than later

    i am very tired of this problem.

    example, an enemy unit disengages from one of my units, after this occurs 8 out of ten times 1 of the enemy units men is still around my unit. this one soldier prevents 2/3 of my unit from charging or moving forward in any degree of order, a few men will go forward when commanded in no particular formation while the rest mill about the one enemy soldier who wont die or go away, they just stand there! most of the time not one of them will try to kill the offending enemy soldier

    this is a glaring and ever present flaw and takes away the immersion one has while playing the game, i dont wanna have to try and ignore something so terribly frustrating that happens to a greater or lesser degree in every battle

    i get especially angry when this happens to my 2 handers, who rely on the charge to have an impact in the battle

    and fix the dang guns



    Rant mode: Off
    Last edited by Callahan9119; 06-19-2007 at 10:14.
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

  2. #2
    Upstanding Member rvg's Avatar
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    Default Re: Unit cohesion needs a big fix, sooner rather than later

    Quote Originally Posted by sabutai
    and fix the dang guns


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  3. #3

    Default Re: Unit cohesion needs a big fix, sooner rather than later

    word
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

  4. #4
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Unit cohesion needs a big fix, sooner rather than later

    Especially the pikemen, they're about the only ones causing problems for me, I think for me only the men who run against the lone guy stop their charge(and often kill him in the process) and the rest tend to keep on charging.
    I'm not saying you're lying or wrong, I'm just curious why they stop for you and not for me? Maybe sometimes they behave weird in a charge, but usally charges seem fine to me.

    Pikes however just run into the enemies with their pikes up and then draw swords, which is of course wrong.


    "Topic is tired and needs a nap." - Tosa Inu

  5. #5

    Default Re: Unit cohesion needs a big fix, sooner rather than later

    Husar, hes not talking about *in* a charge, that one unit keeps his units "in combat" so they cant actually start at all.

    There are also some glaring bugs with charging a unit which is anywhere near any kind of obstacle which requires pathing(notably cities).

    However as i mainly use cavalry for charging i dont find the bug the OP posts about all that annoying(i just run off for a bit quick and reform and the charge pretty much always starts correctly.

    The worst bug for me is chasing down routers, especially when the routing units arent tightly packed in a small group as my chasing units all start moonwalking towards empty spaces that are supposed to be the "center" of the enemy unit, example follows:

    X=routers, O=my chasing unit, usually cavalry, arrows=direction of running, ---- = empty space because the forum cannot format spaces :P.

    ^^^^---------------------
    XXXX----------------------
    XXXX-----^^^^----------
    XXXX-----OOOO-----------
    ----------OOOO-----------
    ----------OOOO-----------
    --------------------^^----
    --------------------XX----
    ------------------------^--
    ------------------------X--


    To redeem that situation i have to manually run my cav over to the three X's that are "away from the herd" and make them literally stand on top of them and then order them to pursue, oftentimes they will divert back to the center but hopefully capture at least one allowing me to repeat the process.


    In general how the game treats everything in complete "units" messes up alot of things but i think its done that way because of ease of programming but seeing 2-3 men out of a 60 man unit fight 100 yards away and the rest literally crawling towards them(as opposed to, uhm, running?) to help out because they think theyre already engaged is just sad.

  6. #6

    Default Re: Unit cohesion needs a big fix, sooner rather than later

    they will EVENTUALLY move, but sometimes 30 out 0f 40 men will stand around, especially if you halt them to charge a new enemy, like i said it happens to a greater or lesser degree, but when i need my last unit of vangrian guard to form up and move now or else i'm the one about to get routed it sticks in my memory

    maybe you dont notice it as much but if your paying attention and use mostly infantry based armies like me it happens alot, i rely on those shock infantry, english knights, vangrians etc
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

  7. #7

    Default Re: Unit cohesion needs a big fix, sooner rather than later

    Yea i know what you mean which is why i mostly switched over to archer heavy and cavalry heavy armies with mostly some heavily armoured infantry to tie up annoying enemies while i pepper/flank them to death.

    It also "works" in the other direction when you want to move away your own unit to form up and recharge a straggler gets stuck in the enemy units prohibiting the remaining 59 from doing anything productive until it dies off or decides that maybe he should get in line.

  8. #8
    The Ferryman Member trickydicky's Avatar
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    Default Re: Unit cohesion needs a big fix, sooner rather than later

    Quote Originally Posted by sabutai
    i am very tired of this problem.

    example, an enemy unit disengages from one of my units, after this occurs 8 out of ten times 1 of the enemy units men is still around my unit. this one soldier prevents 2/3 of my unit from charging or moving forward in any degree of order, a few men will go forward when commanded in no particular formation while the rest mill about the one enemy soldier who wont die or go away, they just stand there! most of the time not one of them will try to kill the offending enemy soldier

    this is a glaring and ever present flaw and takes away the immersion one has while playing the game, i dont wanna have to try and ignore something so terribly frustrating that happens to a greater or lesser degree in every battle

    i get especially angry when this happens to my 2 handers, who rely on the charge to have an impact in the battle

    and fix the dang guns



    Rant mode: Off
    Couldn't have said it better mate.
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