Hmmm... I understand the point and basically agree but I have to say I still prefer the way it works in M2TW 1.2 than the massed blob of death effect in RTW... It is this change that is at the core of this type of issue I believe...
I da agree with Didz, in that an element of realism (nasty word, I know) that is added by troops that act slight human (i.e. prone to miscommunication, apathy and mistakes)...
I recall Close Combat where if you did not keep an eye on your men they could go wandering off, panic and freeze up or go all heroic/beserk and charge of after the enemy... Great fun...
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