word
word
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
Especially the pikemen, they're about the only ones causing problems for me, I think for me only the men who run against the lone guy stop their charge(and often kill him in the process) and the rest tend to keep on charging.![]()
I'm not saying you're lying or wrong, I'm just curious why they stop for you and not for me? Maybe sometimes they behave weird in a charge, but usally charges seem fine to me.
Pikes however just run into the enemies with their pikes up and then draw swords, which is of course wrong.
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"Topic is tired and needs a nap." - Tosa Inu
Husar, hes not talking about *in* a charge, that one unit keeps his units "in combat" so they cant actually start at all.
There are also some glaring bugs with charging a unit which is anywhere near any kind of obstacle which requires pathing(notably cities).
However as i mainly use cavalry for charging i dont find the bug the OP posts about all that annoying(i just run off for a bit quick and reform and the charge pretty much always starts correctly.
The worst bug for me is chasing down routers, especially when the routing units arent tightly packed in a small group as my chasing units all start moonwalking towards empty spaces that are supposed to be the "center" of the enemy unit, example follows:
X=routers, O=my chasing unit, usually cavalry, arrows=direction of running, ---- = empty space because the forum cannot format spaces :P.
^^^^---------------------
XXXX----------------------
XXXX-----^^^^----------
XXXX-----OOOO-----------
----------OOOO-----------
----------OOOO-----------
--------------------^^----
--------------------XX----
------------------------^--
------------------------X--
To redeem that situation i have to manually run my cav over to the three X's that are "away from the herd" and make them literally stand on top of them and then order them to pursue, oftentimes they will divert back to the center but hopefully capture at least one allowing me to repeat the process.
In general how the game treats everything in complete "units" messes up alot of things but i think its done that way because of ease of programming but seeing 2-3 men out of a 60 man unit fight 100 yards away and the rest literally crawling towards them(as opposed to, uhm, running?) to help out because they think theyre already engaged is just sad.
they will EVENTUALLY move, but sometimes 30 out 0f 40 men will stand around, especially if you halt them to charge a new enemy, like i said it happens to a greater or lesser degree, but when i need my last unit of vangrian guard to form up and move now or else i'm the one about to get routed it sticks in my memory
maybe you dont notice it as much but if your paying attention and use mostly infantry based armies like me it happens alot, i rely on those shock infantry, english knights, vangrians etc
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
Yea i know what you mean which is why i mostly switched over to archer heavy and cavalry heavy armies with mostly some heavily armoured infantry to tie up annoying enemies while i pepper/flank them to death.
It also "works" in the other direction when you want to move away your own unit to form up and recharge a straggler gets stuck in the enemy units prohibiting the remaining 59 from doing anything productive until it dies off or decides that maybe he should get in line.
i hate it when defending a settlement, and a routing enemy unit regains it morale to rally enough, but that 1 guy trapped on my wall for some reason, with my guys standing 2 feet from him, opens my gates up and lets everyone rush in......
thats just plain sucky![]()
"Don't mind me, i happen the have the Insane trait....." -Me
i would love to use archer heavy armies, but they seem to only work in sieges or sometimes if your attacking, and enemy army attacking always just charges...resulting in a big sigh from me when i am missle heavy <although if your HA heavy its not so bad>
this bug is my biggest complaint, followed by pikes, i can goad enemies into my pikes without having to move them, you just have to be careful, but i find them to much of a bother, and they should go back to the old rtw phalanx usage, or something similar...take away secondary weapons
guns with the weird reloading odd fire delays and generaly being useless besides a run to the flanks and fire a fear inspiring salvo
regarding this unit cohesion problem i had a situation today where my camel gunners had one of their men trapped by infantry, but didnt die, so the rest of my camels started to break up and moonwalk resulting in about ten of them dying because they appeared to run as if in quicksand....due to this 1 camel being stuck in the enemy lines![]()
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
How about this.
90% of the ppl that play do not even realize this is a problem..... until they read these forums.
In fact I bet 90% of the ppl that bought this game did not see ANY of these "game killing bugs" unless they were uber geeks like us that post and read these forums as compulsively as we do.
sooo ummm just do not buy the next Total war game or expansion....
But you WILL.....you, like me, wil buy ALL OF THEM!!!!!
So either you are a SUCKER.......
Ooooooor the game is actually worth what we all pay.
So take your pick
Sucker?
or
not?
"Enough talk!"
-Conan the Destroyer
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