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Thread: Unit cohesion needs a big fix, sooner rather than later

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  1. #1
    Member Member WhiskeyGhost's Avatar
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    Default Re: Unit cohesion needs a big fix, sooner rather than later

    Quote Originally Posted by Tyrac
    How about this.

    90% of the ppl that play do not even realize this is a problem..... until they read these forums.


    In fact I bet 90% of the ppl that bought this game did not see ANY of these "game killing bugs" unless they were uber geeks like us that post and read these forums as compulsively as we do.

    sooo ummm just do not buy the next Total war game or expansion....

    But you WILL.....you, like me, wil buy ALL OF THEM!!!!!


    So either you are a SUCKER.......


    Ooooooor the game is actually worth what we all pay.


    So take your pick

    Sucker?
    or
    not?
    No, i think the real issue is that we thought we were being served steak, but got a hamburger instead. Sure, a hamburger is good enough, but the point was that everyone who reads these kind of forums usually are the ones who observe that, yes, my steak is NOT a steak at all, but something less.

    In other words, people who would bother to come into the forums aren't the only ones who notice these things, we are just the ones that tell the waiter we would like what we ordered, not what he brought us


    "Don't mind me, i happen the have the Insane trait....." -Me

  2. #2

    Default Re: Unit cohesion needs a big fix, sooner rather than later

    i dont know tyrac if thats a diatribe against me or not, but its something in the game i notice, alot.

    like i said.. if you look back i said many wont notice it, but it confounds me greatly to see this happen "to a greater or lesser degree" as i said; and when its to the greater degree its the most obnoxious sight to see. as i said in the previous post, it happened to me in a totally different way with camel gunners and not infantry

    either the way i play, normally using shock melee to charge, break, reform and attack new portions of the enemy line draws my attention to the fact this happens, or just the simple fact that it DOES happen to all units in all forms of combat.. and noticing the goings on of all individual units in combat my attention is drawn to it...to this i dont know, but i can like you assume most dont ever notice this.

    most who are drawn to the chiv cav armies, or their equivalents dont notice this as much.

    but i assume most of the people who play the game dont give a fiddlers fart about the pike problems, the guns problem or any of the other problems that other people complain about, maybe i'm just jaded...but this stuff bothers me
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

  3. #3
    Member locked_thread's Avatar
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    Default Re: Unit cohesion needs a big fix, sooner rather than later

    edit
    Last edited by locked_thread; 07-18-2008 at 02:39.

  4. #4

    Default Re: Unit cohesion needs a big fix, sooner rather than later

    just mod them out of the game homey, even my dumb arse can do that

    they are really nothing but dummies who mill about my lands, just dont send your new general out alone to join an army and they dont cause much a bother
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

  5. #5
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Unit cohesion needs a big fix, sooner rather than later

    Quote Originally Posted by CyanCentaur
    I think many do notice and throw the game onto the shelf where it gathers dust. They don't post in these forums because they've moved on.

    Or maybe they got bored fighting their HUNDREDTH battle against brigands, and quit the game before they had a chance to field guns/pikemen....
    Meh, I've gone back to RTW for a bit, but this is largely true about shelving the game. I like the unit cohesion and game mechanics far better than what are in M2TW.

    Also sabutai, I've been saying this since the game came out. Nice to know others are still carrying the battleflag. Carry on, my good man.

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  6. #6
    Member Member Didz's Avatar
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    Default Re: Unit cohesion needs a big fix, sooner rather than later

    Quote Originally Posted by sabutai
    i dont know tyrac if thats a diatribe against me or not, but its something in the game i notice, alot.
    Well I've noticed it a lot too, but perhaps thats because I prefer to play with Huge Units. On the few occassions I've played on my sons PC its not been so obvious, but he always plays with the smaller unit setting because he has an aversion to any risk of lag.

    Certainly, Horse Archers are almost unmanageable in 80 man units simply because they don't skirmish properly, probably for the same reason you describe.

    Quote Originally Posted by sabutai
    but i assume most of the people who play the game dont give a fiddlers fart about the pike problems, the guns problem or any of the other problems that other people complain about, maybe i'm just jaded...but this stuff bothers me
    To be honest it doesn't bother me very much. If it came to choice between total control and obedience and the occassional personal frustration of a cavalry unit not charging, or a horse archer unit not retreating, or being unable to deploy an spear unit in a street I would take the frustration option.

    I actually like the way units dither about and don't respond instantly to my commands and I have enjoyed watching the occasional rogue soldier who refuses to retreat or charges forward alone as it brings the battles to life a bit more to have the occasional idiot or hero emerge from the ranks.

    Having said that I agree that there is some tweaking required but personally I don't consider it game breaking, and for me some of it is actually game enhancing.
    Didz
    Fortis balore et armis

  7. #7

    Default Re: Unit cohesion needs a big fix, sooner rather than later

    but your missing the point that this "heroic" soldier left behind causes 80% of the unit he is caught in to moonwalk, animate back and forth or not move at all

    its a big flaw that manifests itself in various forms, the guy stuck outside the gatehouse, the lone horse archer thats caught causing the moonwalking of his unit and the infantry who cannot move in any degree of formation because one guy is caught in the back of his formation running in place...most of the time not even using a fighting animation, just running in place
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

  8. #8
    Member Member Didz's Avatar
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    Default Re: Unit cohesion needs a big fix, sooner rather than later

    Nope! I'm not missing the point, indeed I accept the point entirely. All I'm saying is that I would rather tolerate these minor issues than have a game which gave me total control and obedience from my troops.

    I did agree that there was a need for some tweaking, but as I said I don't consider it a major issue.
    Didz
    Fortis balore et armis

  9. #9
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Unit cohesion needs a big fix, sooner rather than later

    Hmmm... I understand the point and basically agree but I have to say I still prefer the way it works in M2TW 1.2 than the massed blob of death effect in RTW... It is this change that is at the core of this type of issue I believe...

    I da agree with Didz, in that an element of realism (nasty word, I know) that is added by troops that act slight human (i.e. prone to miscommunication, apathy and mistakes)...

    I recall Close Combat where if you did not keep an eye on your men they could go wandering off, panic and freeze up or go all heroic/beserk and charge of after the enemy... Great fun...

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