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Thread: Unit cohesion needs a big fix, sooner rather than later

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  1. #1

    Default Re: Unit cohesion needs a big fix, sooner rather than later

    but your missing the point that this "heroic" soldier left behind causes 80% of the unit he is caught in to moonwalk, animate back and forth or not move at all

    its a big flaw that manifests itself in various forms, the guy stuck outside the gatehouse, the lone horse archer thats caught causing the moonwalking of his unit and the infantry who cannot move in any degree of formation because one guy is caught in the back of his formation running in place...most of the time not even using a fighting animation, just running in place
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

  2. #2
    Member Member Didz's Avatar
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    Default Re: Unit cohesion needs a big fix, sooner rather than later

    Nope! I'm not missing the point, indeed I accept the point entirely. All I'm saying is that I would rather tolerate these minor issues than have a game which gave me total control and obedience from my troops.

    I did agree that there was a need for some tweaking, but as I said I don't consider it a major issue.
    Didz
    Fortis balore et armis

  3. #3
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Unit cohesion needs a big fix, sooner rather than later

    Hmmm... I understand the point and basically agree but I have to say I still prefer the way it works in M2TW 1.2 than the massed blob of death effect in RTW... It is this change that is at the core of this type of issue I believe...

    I da agree with Didz, in that an element of realism (nasty word, I know) that is added by troops that act slight human (i.e. prone to miscommunication, apathy and mistakes)...

    I recall Close Combat where if you did not keep an eye on your men they could go wandering off, panic and freeze up or go all heroic/beserk and charge of after the enemy... Great fun...

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