
Originally Posted by
Atilius
What is it that you want? You say that your code isn't giving you the results you are looking for, but also that the code you've posted isn't the code you're running. It isn't clear to me that you necessarily found all the typos either. I'm at a loss to see how anyone can assist you.
1) well, i'm still wondering about what to do with the name issue - why can't i get a character named "Eunus" to spawn without problems.
1a) still confused about why chirugeons don't appear when given via script, yet can still be given manually via the console/shell.
2) ok, if you want to see, this is how i tested this part of the script for turn 0 (and yes, this time i believe i've caught the typos):
Code:
monitor_event FactionTurnStart FactionType romans_scipii
and I_LocalFaction romans_julii
and I_TurnNumber = 0
if I_SettlementOwner Valencia != romans_julii
console_command control romans_scipii
console_command capture_settlement Valencia
console_command control romans_julii
spawn_army
faction romans_scipii
character Quintus Sertorius, named character, age 35, x 64, y 145
unit roman generals guard cavalry exp 3 armour 3 weapon_lvl 0
unit roman light infantry auxillia exp 3 armour 0 weapon_lvl 0
unit roman light infantry auxillia exp 3 armour 0 weapon_lvl 0
unit roman archer auxillia exp 3 armour 0 weapon_lvl 0
unit roman archer auxillia exp 3 armour 0 weapon_lvl 0
unit roman legionary cohort i exp 5 armour 0 weapon_lvl 0
unit roman legionary cohort i exp 5 armour 0 weapon_lvl 0
unit roman legionary cohort i exp 5 armour 0 weapon_lvl 0
unit roman legionary cohort i exp 5 armour 0 weapon_lvl 0
unit roman legionary cohort i exp 5 armour 0 weapon_lvl 0
unit roman legionary cohort i exp 5 armour 0 weapon_lvl 0
unit roman legionary cohort i exp 5 armour 0 weapon_lvl 0
unit roman legionary cohort i exp 5 armour 0 weapon_lvl 0
unit roman legionary cohort i exp 5 armour 0 weapon_lvl 0
unit roman legionary cohort i exp 5 armour 0 weapon_lvl 0
unit roman cavalry auxillia late exp 5 armour 1 weapon_lvl 0
unit roman medium cavalry exp 5 armour 1 weapon_lvl 0
unit roman medium cavalry exp 5 armour 1 weapon_lvl 0
unit roman infantry auxillia exp 4 armour 1 weapon_lvl 0
unit roman infantry auxillia exp 4 armour 1 weapon_lvl 0
console_command give_ancillary "Quintus Sertorius" historian
console_command give_ancillary "Quintus Sertorius" orator
console_command give_ancillary "Quintus Sertorius" chirugeon
console_command give_trait "Quintus Sertorius" GoodCommander 3
console_command give_trait "Quintus Sertorius" GoodDefender 2
console_command give_trait "Quintus Sertorius" Brave 1
console_command give_trait "Quintus Sertorius" PublicFaith 1
console_command give_trait "Quintus Sertorius" HaleAndHearty 2
console_command create_unit Valencia "roman praetorian cohort urban i" 5,4
console_command create_unit Valencia "roman light infantry auxillia" 2,2
console_command create_unit Valencia "roman archer auxillia" 2,2
console_command create_unit Valencia "roman infantry auxillia" 2,4
end_if
if I_SettlementOwner Tarraco != romans_julii
console_command control romans_scipii
console_command capture_settlement Tarraco
console_command control romans_julii
console_command create_unit Tarraco "roman praetorian cohort urban i" 5,4
console_command create_unit Tarraco "roman light infantry auxillia" 2,2
console_command create_unit Tarraco "roman archer auxillia" 2,2
console_command create_unit Tarraco "roman infantry auxillia" 2,4
end_if
if I_SettlementOwner Carthago_Novo != romans_julii
console_command control romans_scipii
console_command capture_settlement Carthago_Novo
console_command control romans_julii
console_command create_unit Carthago_Novo "roman praetorian cohort urban i" 5,4
console_command create_unit Carthago_Novo "roman light infantry auxillia" 2,2
console_command create_unit Carthago_Novo "roman archer auxillia" 2,2
console_command create_unit Carthago_Novo "roman infantry auxillia" 2,4
end_if
end_monitor
is there a reason why Quintus Sertorius' army is still spawning twice?
3) i figured this part out. thank you for pointing out to me the correct syntax for SettlementBuildingExists.
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