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  1. #1

    Default IMperial Roman Reforms and the Roman Civil War

    Just a thought gents. With the current discussion about Imperial Reforms.
    With these reforms: Any consideration for a representation of the civil war that occurred with the declaration of dictatorship by old Gaius Julius?

    Maybe script in a stack or ten with Pompey and Cato type characters when the reforms take place?

    Start with a decent rebel force and a named character in Southern Italy, then produce a similar stack in Hispania, Greece, Egypt, and etc, etc. All in historically accurate locations and highly relevant to the setting.

    What say you my fine, fine friends?
    Last edited by Divinus Arma; 06-20-2007 at 20:03.
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  2. #2
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: IMperial Roman Reforms and the Roman Civil War

    I think its is an idea that is worth thought, however I doubt if it will ever happen, at least officaly, given the teams stance on the scripted inclusion of historical characters.
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    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: IMperial Roman Reforms and the Roman Civil War

    I think it's a good idea, but not for the Imperial reforms, but for the Marians. The civil wars from Sulla to the Social wars to the Triumvirates are the historical occurrences that led to the Principate, the de facto dictatorship of Octavian, depicted in EB as the Imperial reforms. Second, some of the Marian units are imho a result of the constant warring, at least that goes for the Cohors Evocata, veterans more loyal to a certain general than to the res publica.

    I think it would be nice to have "rebel" stacks pop up that are led by "candidates" to the leadership, as it would be historically accurate and reasonable.
    Last edited by Centurio Nixalsverdrus; 06-20-2007 at 21:14.

  4. #4

    Default Re: IMperial Roman Reforms and the Roman Civil War

    As a rule, I oppose adding strict "Historical" characters or army-spawns. The Roman Civil Wars were far from inevitable so designing the game otherwise is ahistorical. I prefer EB's approach to history, which is to create as historic an environment as possible, then letting us players romp around, remaking history in a historically accurate and feasible way.
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    Come to daddy Member Geoffrey S's Avatar
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    Default Re: IMperial Roman Reforms and the Roman Civil War

    Far from inevitable? I think it became extremely likely once armies became more directly tied to their personal leaders who paid them than the more distant and abstract authority of SPQR.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

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    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: IMperial Roman Reforms and the Roman Civil War

    We already have randomly spawning candidates' stacks. It doesn't matter that much if the candidate is a historical figure or not. We had this discussion in another recent thread about succession iirc.

    Wouldn't the following be possible:

    when a character is receiving the "Faction leader" trait, check out his influence and other abilities, and on that basis, give a certain chance that a rebel stack (preferably a big stack) with a character will appear near the capital.

    In that way succession troubles could be simulated. If a character has eg. influece 10, management 8, the chance could be very low that a rebel army would spawn. If said character has influence 3, management 5, chances could be 50% of 60%. If he has not one influence or management, chances of a rebel stack to spawn should be 99%.

    I'll post that glorious idea in the succession thread as well.

    @Imperator:

    The Roman civil wars were not inevitable, but they led to the principate.
    Last edited by Centurio Nixalsverdrus; 06-20-2007 at 22:27.

  7. #7
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: AW: IMperial Roman Reforms and the Roman Civil War

    Well, perhaps a modification of that could be in order: We need rebels' stacks that don't just involve velites, but actual cohors reformata, and therefore, actual challenge.


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    Default Re: IMperial Roman Reforms and the Roman Civil War

    Quote Originally Posted by Imperator
    The Roman Civil Wars were far from inevitable so designing the game otherwise is ahistorical. I prefer EB's approach to history, which is to create as historic an environment as possible, then letting us players romp around, remaking history in a historically accurate and feasible way.
    The question of inevitability is always a tough one. In many ways, the cvrsvs honorem was one of the factors that led to the collapse of Republican authority, as was the tendency for generals to control their legions directly through payments and rewards.

    Many historians would argue that, barring the intervention of a powerful and persuasive individual, Roman history would have inexorably ground into a cycle of civil wars. In a way, The empire was destined to either end up a military dictatorship, or collapse from the constant internal strife and civil wars.

    Check out Ronald Syme's The Roman Revolution as well as H. H. Scullard's From the Gracchi to Nero. (Scullard asks the most poignant question regarding Republican history--"Can a city-state govern an empire?" The answer, unfortunately, is "no.") Also, checking out Theodor Mommsen's Romische Geschicte might not be a bad idea, either (don't worry, if you can't read German, there's plenty of English translations). I'll spare you a list of articles you can read on the subject, unless anyone is REALLY that interested.

    Quote Originally Posted by Sakkura
    Or maybe rather, the social upheavals that triggered a long series of civil wars, which ended in the establishment of a de facto empire under the guise of the republic.
    Chicken vs. egg argument. But an interesting one nonetheless.

    What I see as a possibility is to fight the civil wars through traits. Traits that can lead to entire sections of the Roman polity going over to the Rebels.

    Also, positions such as Dictator and Emperor can be created through traits as well. Much like getting a triumph, or the new system of going through the Spartan agoge, the player can take a character through a series of actions along a flow-chart of traits in order to unify the empire and establish the principate.

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    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: IMperial Roman Reforms and the Roman Civil War

    Quote Originally Posted by GodEmperorLeto

    What I see as a possibility is to fight the civil wars through traits. Traits that can lead to entire sections of the Roman polity going over to the Rebels.

    Also, positions such as Dictator and Emperor can be created through traits as well. Much like getting a triumph, or the new system of going through the Spartan agoge, the player can take a character through a series of actions along a flow-chart of traits in order to unify the empire and establish the principate.
    Shhh.....


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