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Thread: New TW Game idea 20th Century Total War

  1. #1

    Default New TW Game idea 20th Century Total War

    Setting:

    Ok, the premise for this game is that it would encompass the entire 20th century. The map would be on the same scale as the map in Medieval 2, but would be the entire Northern hemisphere. It would be nice to use the entire world, but that would make the game a bit too big. Also, by missing out the southern hemisphere, control of the Suez and Panama canals become much more important (as it should be).

    Playable Nations:

    Playable nations would be practically every nation that existed in the 20th century. Holland would be one of the smallest countries included, anything smaller would come under "Independent Nations". Starting Nations would be USA, UK and Russia, as well as France, Germany, Japan, Italy and China, depending on what Start Date you choose. Like M2, when you defeat a nation you unlock it.

    Turns:

    In every game there would be 400 turns. However, depending on which start date you choose, the turns will represent fewer or more years. Also, if you choose 1914 or 1939 as a start date, then the number of turns for the duration of the WW1 or 2 will be triple (to allow enough time to fight a proper world war).

    Start Dates:

    1900
    1914 (pre-WW1)
    1918
    1939 (pre-WW2)
    1945

    United Nations

    Instead of the pope or senate from previous games, 20C:TW would have the League of Nations (set up 1918) and the United Nations (replaced the league in 1945). The two orginisations are essentially the same, but communists and the USA cant join the League (more on goverments later).

    Unlike the real united nations, the 15 members of the security council would be non-permanent, and chosen by "random" every 10 turns. However, being favoured by the UN (i.e, having lots of diplomats, being generally peaceful, complying with UN regulations and possibly bribing them) would increase your chances of being picked.

    While anyone can petition the UN for a resolution (including trade embargo (cuts off all trade with target for a certain number of turns) or military intervention (equivalent to crusade)), it must be agreed to by all members as well as the secretary general. If anyone vetos the decision, it can't be passed.

    The secretary general is like an extra member, but gets the veto power for the life of the secretary general. He is voted on by the members of the security council, with ties starting a re-vote.

    To make it easier to contact other nations, you can construct embassies in each others capitals by mutual agreement. The disadvantage of this is that they can spy and make assasinations on you from the embassy, which is much easier than spying from outside. You can always close the embassy, but they'll do the same thing to you.

    Units

    While units will change a lot throughout the century, the basic units are:

    Rifleman
    Machine Gunner
    Anti-tank
    Anti-air (late period)
    Sniper
    Special Ops (demolitions)
    Mortar
    ---
    Tanks
    AA vehicles
    APCs
    Artillery
    Missile Launchers
    Armoured Cars
    Jeeps
    ---
    Rigid Inflatable Boat
    Landing Ship
    Patrol Boat
    Destroyer
    Cruiser
    Battleship
    Aircraft Carrier
    Sub
    Missile Sub
    ---
    (Air units)
    Fighter
    Light Bomber
    Heavy Bomber
    Multirole Craft
    Carrier Fighter
    Carrier Bomber

    All land and sea battles can be fought on the battle map, and you can call in air strikes or patrols to areas on the map, but you cant control planes directly like you can units.

    Goverment and Politics

    There are two types of government, dictatorships and democracies. Dictatorships give much higher taxes, but lead to hatred of government, riots and revolts, while democracies cause far less violence, but give less taxes and are more prone to strikes (which give you 0 income for a turn).

    There are also three types of politics your country can follow, monarchy, capiltalist and communist (although communists must be dictatorships). Monarchies give a large boost in public order, Capitalism in population growth and Communism in tax revenue. However, switching goverment or politcs will usually cause a revolt in one or more cities.

    Splitting Countries

    If your country is getting unmanageable, you can choose to split it (and choose which half you want to control). If the situation gets really bad, half the country might choose a new system, of government and split off itself, forming a new nation.

  2. #2

    Default Re: New TW Game idea 20th Century Total War

    I think 20C-TW would be cool.

    Any thoughts on which nations would be playable? (since certain nations...well, ALOT of nations... didn't exist prior too 1918...or 1990 [i.e., Poland, Yugoslavia - vs. Serbia, Croatia, etc. - Lithuania, Kievan Rus (aka The Ukraine), etc., etc., etc.)

    Not being able to play as Poland would make me sad.


  3. #3
    Still warlusting... Member Warluster's Avatar
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    Default Re: New TW Game idea 20th Century Total War

    It'd be agreat! For a mod, impossible, for a seperate game, very hard, but great!

    Talon, if your talking mod wise, this is a impossible mod, I know, nothings impossible, but this is for a mod. For a spearate game (like M2) it'd be pretty hard, and based on the M2 Engine, very hard.

    This has been attempted before btw, for RTW, a mod. Didn't go very far, these threads pop up every now and then.

  4. #4

    Default Re: New TW Game idea 20th Century Total War

    I'm no modder, its just an idea I had. But I don't see why it would be so hard to do it in the M2 engine.

    About the factions, different nations would be playable depending on whcih start date you choose (In the case of Poland, everything exxcept 1900). But even if you start in 1900 (Poland was part of Germany then? Or was it Russia?) Then some Polish cities might revolt and form Poland.

  5. #5
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: New TW Game idea 20th Century Total War

    But I don't see why it would be so hard to do it in the M2 engine
    One word: tanks.
    That's right, tanks would be quite difficult to successfully recreate in a current total war engine.
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  6. #6

    Default Re: New TW Game idea 20th Century Total War

    Modern Warfare in general is practically impossible to simulate using the total war engine, which is designed around large units moving in close formation, which did not happen in 20th century warfare.

  7. #7
    Handler of candles Member Xehh II's Avatar
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    Default Re: New TW Game idea 20th Century Total War

    If they ever made this game they'd have to put Aussie and NZ, ANZACs dominated africa!
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  8. #8

    Default Re: New TW Game idea 20th Century Total War

    Sounds very involved.

  9. #9
    Member Member Marius Dynamite's Avatar
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    Default Re: New TW Game idea 20th Century Total War

    It a nice idea but its nothing to do with TW. It sounds more like Company of heroes battles with command and conquer scale of battle and superpower 2 campaign.

    If you imagine sieges then they would be company of heroes style city battles except you would have an army already and enemy would have their garrision army but with some time to fortify the city.

    Field battles would have to be far far different from current TW battles. Battlefields would have to be vast and detailed and use fog of war otherwise infantry won't stand a chance against tanks. Infact field battle alone would be so hard to make, they would be a game in their own.

    I think a game like this would be far FAR beyond TW and the capabilities of Creative Assembly. Perhaps one day we will see a game like this though but I doubt on the TW series.

  10. #10
    Master of Few Words Senior Member KukriKhan's Avatar
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    Default Re: New TW Game idea 20th Century Total War

    spam.

    sorry
    Be well. Do good. Keep in touch.

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