Quote Originally Posted by Roman_Man#3
4.0 The Ranged System

Archers will be a bit more powerful and they will have a farther shot. Peltasts and others with javelins will have a very strong ranged attack, farther range, and will carry maybe 5-7 javelins. Slingers will have a stonger ranged attack, and will be AP, to show that all you had to do is hit someone to break a bone, unlike archers where you had to pierce the armour to kill someone. Horse archers should be given less ammo, and a bit more powerful attack.

Was just skimming through this forum when I noticed this topic ...
(did see it is over 1/2 a year old

Just like to point out a few things;
-I pers. wouldnt advice much higher ranges than ~160mtr for archers, else the player gets an even larger edge in ranged-combat
-Keep archers balanced relative to the infantry, not an individual balance, but based upon infantry stats, if not you likelly end up with battle-balance's that says that for instance a roman-archer is a bigger/stronger force than a praetorian cohort ....
-try to work without AP, the difference in my tests is minimal but again for auto-calc balance makes ranged units much too strong ...
(possibly a reason why pilum-infantry does so great in auto-calc ...)

for the rest I generally like the setup ;)
(Imo, within a different concept we seem to aim for a similair setup)


G