Well Didz, there is a certain collision detection working of course, but once a decision for an attack is made, the result will be calculated and then the animation will be played. That does not mean that the animation decides whether an attack is calculated or not. Also noone attacks an anemy who is currently doing a finishing move because he is excluded from the routine which determines who to attack next, once he is finished, they will start attacking him. To test this further, giving someone a defense value of 30 might be a good idea to see how often they will defend against a blow, might test that now.
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