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    Barely a levy Member overweightninja's Avatar
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    Default Help with mini-mod (campaign_script.txt questions)

    Lo all, I've been trying to make a few changes to the descr_strat, but had a couple of questions before I do anything too drastic.
    Now I can edit the descr_strat itself no problems, but I had a couple of issues with the campaign_script.

    EDIT: NVM found this one out for myself
    Firstly in regards to governments, I can see what I need to change in order to get the correct government in the right place at the start of the game, but does this also require the correct marker (ie homeland or subjucation) placed in the settlement too? I have edited my DMB to remove their requirements anyway so will that make a difference? Would save me having to change all the marker's positions as well if so ;)

    Next the army placement, am I correct in saying that it mainly boosts the faction's or nearby enemy's armies from the descr_strat based on the faction the player picks?
    For example:

    Spoiler Alert, click show to read: 

    Code:
    ;--------------------------------
    ;  KH Army Placement for Player 
    ;--------------------------------
    if not I_LocalFaction greek_cities
        console_command create_unit "Areus Agiados"      "greek skirmisher peltastai" 1 0 0 0
        console_command create_unit "Areus Agiados"      "hellenistic infantry hoplitai" 1 2 0 0
        console_command create_unit "Eudamidas Eurypontidos" "hellenistic infantry hoplitai" 1 2 0 0
        console_command create_unit "Eudamidas Eurypontidos" "hellenistic infantry spartiateshoplitai" 1 2 0 0
        console_command create_unit Athenai    "hellenistic infantry hoplitai" 2 1 0 0 
        console_command create_unit Athenai    "greek cavalry hippeis thessalikoi merc" 1 0 0 0 
        console_command create_unit Athenai    "greek missile toxotai" 1 1 0 0 
    end_if 
    if I_LocalFaction greek_cities
        console_command create_unit Kydonia      "greek infantry taxeis hoplitai" 1 0 0 0
        console_command create_unit Kydonia      "greek skirmisher peltastai" 1 0 0 0
        console_command create_unit Kydonia      "hellenistic missile cretan archers" 1 2 0 0
        console_command create_unit Kydonia      "hellenistic skirmisher cavalry hippakontistai slave" 1 1 0 0
        console_command create_unit Korinthos    "greek infantry taxeis phalangitai" 2 1 0 0
        console_command create_unit Korinthos    "greek missile toxotai" 1 1 0 0
        console_command create_unit Chalkis      "greek infantry taxeis phalangitai" 1 1 0 0
        console_command create_unit Chalkis      "greek missile toxotai" 1 1 0 0
    end_if


    As large parts of it will be rendered unuseable by what I'm doing, would a reasonable temporary solution be to simply remove that part of the script and beef up the starting armies for all factions in descr_strat (they're wont be anywhere as much rebel territory for the AI to go through anyway)?

    And finally, do I need to worry about this part at all if I'm just changing starting settlements? Also if I begin to change FMs too, what would warrant their inclusion in this part of the script? I'm guessing its to do with the unit size traits that were fixed but some clarification would be nice

    Spoiler Alert, click show to read: 
    Code:
    monitor_event SettlementTurnStart SettlementName Arretium
    and GarrisonToPopulationRatio < 0.07
    console_command give_trait "Manivs Romanvs" UnitSize 1
    console_command give_trait "Caivs Romanvs" UnitSize 1
    console_command give_trait "Cnaevs Romanvs" UnitSize 1
    console_command give_trait "CnaevsA Romanvs" UnitSize 1
    console_command give_trait "Lvcivs Romanvs" UnitSize 1
    console_command give_trait "Aneirin arvernioiLugos" UnitSize 1
    console_command give_trait "Sapalbizes saka_soab" UnitSize 1
    console_command give_trait "Yazil IlWatar" UnitSize 1
    console_command give_trait "Soter Ptolemaios" UnitSize 1
    console_command give_trait "Nikator Syriakos" UnitSize 1
    console_command give_trait "Abdimilki ofcarthago" UnitSize 1
    console_command give_trait "Phrapates ofparthia" UnitSize 1
    console_command give_trait "Ktistesmith Kianos" UnitSize 1
    console_command give_trait "Cocolitanos ofaedu" UnitSize 1
    console_command give_trait "Swartagaizaz der_deutsch" UnitSize 1
    console_command give_trait "Caradog ofcatuvellauni" UnitSize 1
    console_command give_trait "Yervand ofarmenia" UnitSize 1
    console_command give_trait "Zalmodegikos perBuridava" UnitSize 1
    console_command give_trait "Oroles perDrobeta" UnitSize 1
    console_command give_trait "Dizo perRekidava" UnitSize 1
    console_command give_trait "Kleomenes Agiados" UnitSize 1
    console_command give_trait "Theodotos Baktrios" UnitSize 1
    console_command give_trait "Abeakos steppenwulf" UnitSize 1
    console_command give_trait "Tantalos Lusotanakum" UnitSize 1
    console_command give_trait "Pyrrhos Aiakides" UnitSize 1
    set_counter blib 1
    terminate_monitor
    end_monitor


    I would appreciate any help,
    Cheers :)
    Last edited by overweightninja; 07-12-2008 at 20:54. Reason: clarify questions

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