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  1. #1
    Closet Celtophile Member Redmeth's Avatar
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    Default AI Balancing Mini-Mod

    Redmeth/Mlp071 AI co-op balancing mod

    This mod is an effort to achieve balance between challenge and playability. After i completed my first money script , it became apparent to me that money and amounts of mercenaries is very co-related.

    Mod has several parts to it, as follows:

    - Money script(s) that allows AI to grow in different pace

    - reworked merc file that prevents AI from buying stacks of mercenaries in 1 province turn after turn, endlessly.

    - brilliant Eleutheroi script provided by Bovi, which will challenge player and develop Eleutheroi faction in balanced manner.Great work on this Bovi!

    In addition, we have to mention great advices provided by The Errant, that helped allot.

    Player has choice of 3 separate modes, that can satisfy their play:

    1.) ROLEPLAYING MODE, which will give player slower pace of AI development, so they can truly enjoy their time lenghty RP and empire building.You want to enjoy your family members building their personalities

    http://rapidshare.com/files/45282673/RP_modeV1.1.rar (1.1)

    2.) BALANCED MOD, highly recommended to start with. It will provide AI with good growth and development. AI will develop economy and armies at same time and will cause challenge to player.Also AI will expand campaign in very nice pace.

    Also recommended to play smaller factions with(ex. Saba, Saka, Sauromatae..)

    This is recommended mod to start with , and then if you find this to challenging or to easy , you can try other two mods.

    http://rapidshare.com/files/45282684/Balancedv1.1.rar (1.1)

    3.)CHALLENGE MOD, name basically explains it all.Do expect that AI will field elite armies by 260-255BC, and be very aggressive. All that without "infinite" stacks , though.

    If you find balanced mode to easy for you try this one. For ultimate challenge, try smaller factions like Saba.

    http://rapidshare.com/files/45282706/Challenge1.1.rar (1.1)

    If you require more explanations feel free to ask the questions but you can check the code for yourselves if you want to see how exactly it works.And we will work on improving this mod as and if there is a need for it.

    Also feel free to PM either me or mlp071 if you require more explanations in addition to posting on the forums.

    Installation instructions:

    Unrar the file and paste the 2 files as instructed below: EBBS_SCRIPT.txt goes in: .

    ..\EB\Data\scripts\show_me

    Example: C:\Program Files\Activision\Rome - Total War\EB\Data\scripts\show_me


    Put descr_mercenaries.txt in the folder corresponding to the way you play (with BI or without):

    If you play with BI (using Oleo's changes too play):

    ...\EB\Data\world\maps\campaign\barbarian_invasion

    Example: C:\Program Files\Activision\Rome - Total War\EB\Data\world\maps\campaign\barbarian_invasion

    If you play with RTW without BI:

    ...\EB\Data\world\maps\campaign\imperial_campaign

    Example: C:\Program Files\Activision\Rome - Total War\EB\Data\world\maps\campaign\imperial_campaign

    If you want to be sure and have both you can put it in both folders.

    IMPORTANT

    This is savegame compatible, of course backups are suggested.

    The changes in the EBBS will apply as soon as you use it.
    But the merc changes will only apply when you start a new campaign.

    This can make your game even harder as in some cases the AI receives even more money (there are some caps in place but still in the case of smaller factions the AI receives more money), so without the merc file your experience won't be as intended.

    So the best way to experience the intended balance would be to start a new campaign.

    Also, if you have the time, please give us feedback and tell us what you think. It's the best way for us to know what to focus on balance-wise when the next release comes if it is not already balanced by the team. But as it says above the most useful feedback can only come from people who started a new campaign. Thank you for trying this.


    UPDATE

    This update is only for the merc file, mlp071 was kind enough to reupload the both files but you really only need to download the merc file at the end of the page.


    Updated 27/07 or 07/27 to version 1.1 for more info check bellow


    Update for original version


    We reworked mercenary file to add more variety of units available.If you downloaded version 1.1 you do not need this file.

    It's a just update for first version and it doesn't change gameplay other then adding more variety of mercenaries available per province.

    http://rapidshare.com/files/45283862...ERCENARIES.TXT

    This file is savegame compatible, and you can install this as mentioned in installation instructions bellow
    Also it is important to delete map.rwm, before plaing with this file.
    Last edited by Redmeth; 07-27-2007 at 07:55.

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