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  1. #1
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: AI Balancing Mini-Mod

    Also, if you have the time, please give us feedback and tell us what you think. It's the best way for us to know what to focus on balance-wise when the next release comes if it is not already balanced by the team.
    But as it says in the first post the most useful feedback can only come from people who started a new campaign. Thank you for trying this.

  2. #2
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: AI Balancing Mini-Mod

    Second version released, see first post for details.

  3. #3
    EBII PM Member JMRC's Avatar
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    Default Re: AI Balancing Mini-Mod

    Hi.

    I believe that you must use the command
    Code:
    console_command add_population Rome 12
    instead of
    Code:
    console_command add_population Roma 12
    AFAIK, you can only use the settlement's map name in the condition "SettlementName" (ex: SettlementName Roma)

    Also, the game the command add_money must be within -40000 and 40000. So, you have to use:
    Code:
    monitor_event FactionTurnStart FactionType seleucid
    and not FactionIsLocal
    and Treasury > 350000
    console_command add_money seleucid, -40000
    console_command add_money seleucid, -40000
    console_command add_money seleucid, -20000
    instead of:
    Code:
    monitor_event FactionTurnStart FactionType seleucid
    and not FactionIsLocal
    and Treasury > 350000
    console_command add_money seleucid, -100000



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  4. #4

    Default Re: AI Balancing Mini-Mod

    Yeah, that is correct JRMC. But game was still deducting correct amounts despite higher money, then 40000.If it wasn't factions would be way over their caps , due to money we are giving them.

    That leads me to believe , that maybe +/- 40000 is limit for console window.

  5. #5
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: AI Balancing Mini-Mod

    @JMRC The population part was left untouched, it is like this in the EBBS. And I remember a thread about this Rome/Roma thing and some EB scripters said it was ok the way it was in the file.

  6. #6

    Default Re: AI Balancing Mini-Mod

    i will definately use this mod in my new campaigns, sounds great! I would use it straight away but like redmeth said, i want to feel the full effect of the mod, great work lads!

  7. #7
    EB annoying hornet Member bovi's Avatar
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    Default Re: AI Balancing Mini-Mod

    You should upgrade as I think 0.82 is savegame compatible.
    Not entirely true. 0.81 is incompatible with 0.81a, I think it's due to changes on a general unit. 0.81a is compatible with 0.82. I still recommend upgrading though...

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  8. #8
    Member Member Darth Stalin's Avatar
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    Default Re: AI Balancing Mini-Mod

    Quote Originally Posted by mlp071
    That leads me to believe , that maybe +/- 40000 is limit for console window.
    Yes, that’s true – the console window’s limit IS 40.000 denari/mnai/whatever currency is used.
    If you open console window during strategic map review (with “~” key) you can also add money to your faction, but only up to 40.000 at any one time.

    The same applies to adding population to settlements – the console command window accept max 4.000 people added to anywhere at any one time.
    Thus in order to add let’s say 10.000 people you have to write twice “add_population <Rome> 4000” and once “add_population <Rome> 2000”.
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  9. #9
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: AI Balancing Mini-Mod

    I was thinking of making some changes to section 4a of the money script.

    What do you think about how the initially stronger factions do when they are reduced to about 2 provinces to they seem too hard to finish off(especially by the AI) or does the help come too late?

  10. #10
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: AI Balancing Mini-Mod

    I've just encountered a problem that can't be comming from anywhere but the money script, as Makedonia I have just taken most of Greece, and for the last few turns I was thinking that I was getting a bit more money than I should be, but last turn it came to something of a head, adding up my cities I should be making something in the nature of 2-3000, but instead I found 145000 more in my treasury at the begining of my next turn, also, interestingly, it didn't all come at once, some came during the AI turn, as if I was getting all the money that should be given to the AI, anyone else seen anything like this?
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