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  1. #1
    Member Member Intranetusa's Avatar
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    Default Re: AI Balancing Mini-Mod

    Quote Originally Posted by mlp071
    You will end up fighting elites on all versions , it's just matter of how fast AI will develop them. On challenge it does it fairly faster, around 265-260.The catch is that AI won't recruit stack after stack each turn, but there will be quiet time between two battles.For how long , depends from difficulty lvl of the script.

    Basically, on Challenge there is much less time to replenish your army after destroying AI army.And generally, total of AI units will outnumber yours if you have same size territory or close to it.Example, AS will develop several higher recruitment centers in short time, so sacking Antiochea is not going to mess them up much.
    Or i was confronted with 3 stacks(G. Kleruchoi and such) of elite Ptolie unites once heading towards my 1 stack.And Pontus at one point had 5 full stacks while having 3 provinces.That also makes AI very aggresive.

    Balanced gives you more time to get to that point, so that's the difference.

    Off course, blitzing AI factions early in campaign will not get anywhere near any challenge.

    My suggestion , try Sauromatae, Pahlava or Saba and see how it goes.
    Sounds great. XD

    I'll just start with hard and a standard faction....I usually wipe out 90% of enemy armies whiles losing less than 10%...and I'm sick and tired of killing stack after stack of weak AI merc armies so this'll be fun. XD
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  2. #2

    Default Re: AI Balancing Mini-Mod

    Quote Originally Posted by Intranetusa
    Sounds great. XD

    I'll just start with hard and a standard faction....I usually wipe out 90% of enemy armies whiles losing less than 10%...and I'm sick and tired of killing stack after stack of weak AI merc armies so this'll be fun. XD
    I wouldn't worry about that, AI general needs to visit at least 3-4 provinces in order to recruit 1 full stack of mercenaries, and even than he can't recruit stack every turn.In our mod,we tried for mercenaries to represent gap filling units, not backbone of faction armies

    That way losing 2-3+ stacks will hurt even biggest factions, while still not getting them to collapse.

    good luck and enjoy.

  3. #3
    EBII PM Member JMRC's Avatar
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    Default Re: AI Balancing Mini-Mod

    Hi guys.

    I'm having trouble getting your latest version of this mod from Rapidshare. Could you make it available from another server as well?

    Thanks!



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

  4. #4
    Member Member Intranetusa's Avatar
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    Default Re: AI Balancing Mini-Mod

    awesome, thanks XD
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  5. #5

    Default Re: AI Balancing Mini-Mod

    Quote Originally Posted by JMRC
    Hi guys.

    I'm having trouble getting your latest version of this mod from Rapidshare. Could you make it available from another server as well?

    Thanks!
    Sorry for waiting, i was out of town Here is additional download link for version 1.1:

    RP:

    http://www.axifile.com/?2313209


    Balanced:

    http://www.axifile.com/?9364432


    Challenge:

    http://www.axifile.com/?9452527
    Last edited by mlp071; 08-22-2007 at 16:45.

  6. #6

    Default Re: AI Balancing Mini-Mod

    What date is this update please?

  7. #7

    Default Re: AI Balancing Mini-Mod

    Quote Originally Posted by HFox
    What date is this update please?
    It's just different site for downloading Versions 1.1 that you can also find on top of the post.

    Most updated version is always in first post
    Last edited by mlp071; 08-22-2007 at 16:49.

  8. #8
    EBII PM Member JMRC's Avatar
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    Default Re: AI Balancing Mini-Mod

    Quote Originally Posted by mlp071
    Sorry for waiting, i was out of town Here is link for Balanced version 1.1:

    http://www.axifile.com/?9364432

    I will try to setup other 2 versions by the end of the day
    Thanks!



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

  9. #9

    Default Re: AI Balancing Mini-Mod

    Hi,

    I have some questions. Now I am playing SPQR on H/H with Balanced Mod 1.1. Now is the year 255 and I have whole Italy before Padus and whole Sicily. But I think it was a little easy for me...

    But my questions are:

    A)
    1. Should I try to reinstal Balanced Mod 1.1. by Challenge Mod 1.1.? I would like to know if the EB will be worked well with this Challenge Mod 1.1. after rewriting filesof the Balanced Mod 1.1.
    or
    2. Should I rather start again new SPQR chapaing on H/H with Challenge Mod 1.1.
    What is better? I hope it would be better only rewrite Ballanced Mod by Challenge Mod because I dont want do start new campain again.
    or
    3. Should I wait till the enemies became more stronger to make the game more challenge for me?

    What shall I do to have more fun - more battles, what decision should I make? Point 1, 2 or 3, could you give me advice, pls? I hope in point 1 or 3.

    B)
    And my last question is if I find the Challenge Mod to hard for me after playing several years, could I only rewrite the files of Challenge Mod by Balanced mod and cotinue in the game, will be the game that again easier?
    My name is Pius, Pius 007 Curus

  10. #10

    Default Re: AI Balancing Mini-Mod

    Quote Originally Posted by Pius Curus
    Hi,

    I have some questions. Now I am playing SPQR on H/H with Balanced Mod 1.1. Now is the year 255 and I have whole Italy before Padus and whole Sicily. But I think it was a little easy for me...

    But my questions are:

    A)
    1. Should I try to reinstal Balanced Mod 1.1. by Challenge Mod 1.1.? I would like to know if the EB will be worked well with this Challenge Mod 1.1. after rewriting filesof the Balanced Mod 1.1.
    or
    2. Should I rather start again new SPQR chapaing on H/H with Challenge Mod 1.1.
    What is better? I hope it would be better only rewrite Ballanced Mod by Challenge Mod because I dont want do start new campain again.
    or
    3. Should I wait till the enemies became more stronger to make the game more challenge for me?

    What shall I do to have more fun - more battles, what decision should I make? Point 1, 2 or 3, could you give me advice, pls? I hope in point 1 or 3.

    B)
    And my last question is if I find the Challenge Mod to hard for me after playing several years, could I only rewrite the files of Challenge Mod by Balanced mod and cotinue in the game, will be the game that again easier?

    You can switch back and forth , but don't forget to delete map.rwm file each time that you make change.

    You only need to overwrite EBBS script, since mercenary file is same for both versions.

    After that give AI some time so it can built up with new money.
    Last edited by mlp071; 08-28-2007 at 15:24.

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