Quote Originally Posted by Danzifuge
though this mod seems impressive, i was wondering if there was a way to tackle one of the issues that bugs me most about the early game in EB. the first few turns are spent waiting for your income to rise to where it should be from the start. what exactly is this supposed to represent in the game. the only thing i could think would be some sort of revolution. but it happens to the human player (and probably only the human player) no matter what faction he chooses. can someone direct me to the script i can delete to remove this?
The script does not affect directly affect the players money. Most factions will be going into debt at the start of the game, this is because of the high upkeep of the units mainly, and the main two strategies are too dispand or conquer, refer to the FAQ in the main EB forum for more details.

why not forget giving assistance, but have increased upkeep of buildings (i'm a newb, so i'm not even sure if this exists)
Sorry, no it doesn't :)

one more idea, might be to make unit cost and upkeep much cheaper for the first 20 or so units a faction has.
Again I am not sure this is possible even with scripting.

Also note AFAIK Redmeth's work is now part of the official release, so I suppose that leaves this thread redundant (hence no replies since 1.0 was released ). This thread may be of interest to you though:
https://forums.totalwar.org/vb/showthread.php?t=93151

Cheers