All right, lessee...
1) You can edit descr_settlement_mechanics.xml
All factor that affect pop growth (either positively or negatively) are listed as the SPF factors. All factors have a line that looks like this :
Code:
<pip_modifier value="1.0"/>
1.0 is "vanilla rate". If you decrease the modifier for base farming to 0.5, then all regions' farming growth rates will be halved. Same goes for farm upgrades and trade, which are the other big sources of pop growth. The rest of them (health, low taxes, happy buildings and governor I wouldn't touch and leave them at 1.0, but you may want to fiddle and tweak until you reach levels you're comfortable with.
2) That's all in export_descr_buildings.txt
Simply cut the bolded line here :
Code:
fortress castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Dismounted Feudal Knights" 1 0.4 3 0 requires factions { scotland, france, hre, denmark, spain, milan, venice, papal_states, hungary, }
recruit_pool "Dismounted Feudal Knights" 1 0.5 4 0 requires factions { england, portugal, }
}
wall_level 3
tower_level 1
gate_strength 2
law_bonus bonus 4
recruitment_slots 3
}
material stone
construction 3
cost 4800
settlement_min large_town
upgrades
and paste it :
Code:
barons_stables castle requires factions { scotland, denmark, hre, france, england, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Feudal Knights" 1 0.5 4 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, }
HERE
}
material wooden
construction 4
cost 4800
settlement_min city
upgrades
{
earls_stables
}
(note that I snipped a lot of recruit_pools to make it easier for you, in the actual file the capability parenthesis are much more crowded)
3) Not in any easy to explain nor fast to do way, no. Rebels are basically coded to do nothing, build nothing, stay put and grow leaves. But you *can* increase the rate of brigands/rebel spawning in descr_strat.txt
Look for the lines :
Code:
brigand_spawn_value 20
pirate_spawn_value 28
Setting the values lower will increase the number of brigand stacks spawning. Counterintuitive but true.
4) Dunno, never done it.
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