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Thread: rebels

  1. #1

    Default rebels

    I started off a new Romani campaign and 4 turns into it I get rebels that included a unit of Polybian Velites. Is this avoidable, or just something I'll have to live with?

  2. #2
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: rebels

    Nope, you just have to live with it.
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  3. #3

    Default Re: rebels

    Unfortunately we can't have rebels obey reform period rules.

  4. #4
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: rebels

    I've never seen marian rebels, or do the rebels only have acces to polybian and camilian troops?
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  5. #5
    EBII Mod Leader Member Foot's Avatar
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    Default Re: rebels

    We decide what the rebels get, so we chose not to give them marian troops, but due to the lack of options, velites had to be included.

    Foot
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  6. #6

    Default Re: rebels

    omg dis mod sux soooo much sux like paris hilton in front of a camera omg its soooooo bad n i never gonna play it again!!!!11111!!!11111!!!!oneleventhirteen

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  7. #7

    Default Re: rebels

    in my current campaign i had a town rebel against me and i ended up fighting an Imperial Cohort, Reform Gallic Shortswordsmen, Carthage Sacred Band, among a full stack, it was a surprise to say the least!

  8. #8
    EBII Mod Leader Member Foot's Avatar
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    Default Re: rebels

    Quote Originally Posted by Caesar89
    in my current campaign i had a town rebel against me and i ended up fighting an Imperial Cohort, Reform Gallic Shortswordsmen, Carthage Sacred Band, among a full stack, it was a surprise to say the least!
    Ah, that would be the rebel capital, which for some strange reason has access to every unit in the edu.

    Foot
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  9. #9
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: rebels

    So theoreticaly, we could end up fighting mumakil, since they are still in the edu?
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  10. #10

    Default Re: rebels

    Yes, and I think that has happened once at least.

  11. #11
    EB annoying hornet Member bovi's Avatar
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    Default Re: rebels

    Quote Originally Posted by Foot
    Ah, that would be the rebel capital, which for some strange reason has access to every unit in the edu.

    Foot
    How could the eleutheroi capital rebel? It's not the capital if it's not part of the faction...?

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  12. #12
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: rebels

    What???

    He is saying the capital of the eluthoroi faction, presumably the city rebeled, and then the eluthoroi decied t was in a nice position, so it changed the capital to there.
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  13. #13
    EB annoying hornet Member bovi's Avatar
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    Default Re: rebels

    But at the point of rebellion, it cannot possibly belong to the eleutheroi as it is rebelling from another faction to the eleutheroi. And it is at this point that the units are generated.

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  14. #14

    Default Re: rebels

    Just out of curiosity, does the old Gladiator Uprising event or some permutation thereof still occur? I have had the weird, crazy, f-ed up combos in a rebelling city before, but when that happens it always says the rebel faction name is Rebel, as opposed to Mamertine or whatnot. In other words, it displays "Eleutheroi (Rebels)" as opposed to "Eleutheroi (Local Faction Name)". In fact, that just happend in a Pahlava campaign I'm doing; I'll post a screenie if desired.
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  15. #15
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: rebels

    What are Mumakils please?

  16. #16
    EB annoying hornet Member bovi's Avatar
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    Default Re: rebels

    They kil your muma.

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