This is true, the more fatigued the unit the slower it gets in running speed. Particularly knights and the like (heavy armor cavalry) can get really snail like in long battles. The charge still applies but the effect is lessened due to lower momentum (less running speed before hiting the target). This however is balanced out by fatigue plaguing enemy units too - fresh swords can withstand charges initially - perhaps even beat the horses back. Tired swords however will take to the hills as soon as they are charged by (also tired) cavalry.Originally posted by lord illingsworth
Seems like it depends on how tired the unit is... they seem to charge less when they get tired.
Also if you follow the above link i posted you'll notice that unit stats are lowered the more the unit gets tired - again leading to less effective charges.
For this knights, have only a few "full" charges in them - so using them effectively is one of the nice features of the game.
I am certain though that Martok is refering to something else.
Many Thanks
Noir
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