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Thread: Is it just me... (unit combat)

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  1. #1

    Default Is it just me... (unit combat)

    Hello to all!

    I've played Rome TW a long time ago, and just tried out Medieval 2 TW a while back. I reformatted my PC and am in the process of installing some games, but I'm at a loss as to which game to install.

    I like M2TW's city/castle feature, but it seems to me that units are easier to move and control in Rome than in M2TW. Specifically, I seem to recall it is easier to march an army (in the battle map, not in the campaign map) in Rome and they tend to march, form, and maintain their formations better. Flanking was easier as well, maybe because of the way "facing" was done in that game (IIRC, facing was done rather simply compared to M2TW's "stretchable" facing option).

    Moving units through a gate or wall breach seemed easier in Rome, as well as charging with mounted units. In Rome, I had an "army" full of mounted units just to harass and patrol my lands, and they were a force to be reckoned with. I once had 3 mounted units take on 7 pikemen units and I won with all 3 mounted units intact... hurting, but intact (traingle formation, charging from behind, picking off each pikemen unit one by one). In M2TW, not only is it confusing to charge (double click? no, it's just a run... let the unit attack by itself? ha! it needs a LOT of room just to get up to speed), but it seems weaker as well. I loved the way bodies would fly up when the Roman cavalry hit an enemy unit. I don't recall seeing that in M2TW.

    Is it just me or am I correct in saying that units were easier (more disciplined??) to move in Rome? And what about the cavalry charges?

    Please note that this is not a "my game is better than your game" thread, nor is it trolling or looking for a flame. I am simply stating my "impressions" and would greatly appreciate comments on whether I am wrong or not, and why.

    So, please post away and help me decide on which one to install and enjoy up to the wee hours in the morning (one-more-turn-itis).

  2. #2
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Is it just me... (unit combat)

    It's not just you :)

    Although you're wrong about facing (RTW, as well as all TW games, also has the stretch facing), it's true that on the whole, M2 units are a bit unresponsive (they take a few seconds to move once ordered) and their cohesion while marching is painful - apparently they love nothing more than switching formation randomly.
    All of that can be viewed as a bad thing from a gameplay p.o.v., but it's probably more true to history. Except that reforming thing, and the silly clusterfrick that happens when you have a unit make a 180 turn on the spot. But you get used to it.

    Cav charges are indeed harder to pull off successfully than in RTW, but 1) it's a feature and 2) there's a good reason for this, in that they are VERY powerfull in this game. I'm serious - even the most basic of cav units will obliterate any footman who hasn't got a spear in seconds if they manage to get a solid charge. Horses were good in RTW, but in M2 they are death incarnate.

    All that being said, I'd say M2TW is the better game of the two - the strat aspect is richer what with religion and crusades and all, the AI is a tad better both on and off the field (a TAD I said ), there's more variety in units, less gimmicky/fantasy units, and no clearly overpowered faction/unit (like Roman families and phalanxes were in RTW). Also, the eye-candy is nothing to sneeze at either. Once you get used to the changes that you've witnessed on the battlefield, it's all good.
    Anything wrong ? Blame it on me. I'm the French.

  3. #3
    Corrupter of Souls Member John_Longarrow's Avatar
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    Default Re: Is it just me... (unit combat)

    Also pikes against cav is a very different case. Cheap pikes can beat veteran heavy cav unless the cav can get in a hit from the sides/back. Head on even a solid charge results in lots of dead horses.

    In all the whole "Cav takes out everything" is changed a bit and the variety of units can make for a very fun fight.

    Plus there is just something fricking cool about fricking elephants with fricking cannons on their heads.

  4. #4

    Default Re: Is it just me... (unit combat)

    Quote Originally Posted by John_Longarrow
    Plus there is just something fricking cool about fricking elephants with fricking cannons on their heads.
    I'm going to use that in my sig...

    Sounds like something Dr Evil would say.

    The one bit that kind of dissapoints me about M2TW is the lack of variety in the early game between units of the Catholic factions. Aside from the Danes, there is no great difference between the various early spear units, not like in RTW where the factions had Phalanx, Falxmen, swordsmen etc etc fairly early on. For me playing as "france" or "HRE" early on doesn't feel any different... if anybody understands my logic
    Posted by John_Longarrow
    Plus there is just something fricking cool about fricking elephants with fricking cannons on their heads.

  5. #5
    Member Member GrandInquisitor's Avatar
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    Default Re: Is it just me... (unit combat)

    To the OP -- What version of Rome were you playing? My cavalry got massacred by phalanx units from any angle in later patches, wedge or no. You said they were hurting, but I can't imagine taking down seven pikemen with anything less than a lot of horse archers.

    As far as M2TW goes, the aforementioned 'death incarnate' covers it for anything on a horse with a lance.

  6. #6

    Default Re: Is it just me... (unit combat)

    Plus ofc, you will still see foot soldiers thrown into the air by cavalry, even by lighter units such as Cossacks. The formation changes I think are a result of the terrain, though I may be wrong. I noticed when I was play testing my historical battle that drag and drop of army formation turned up some weird changes but when the army reached its destination it reformed to original deployment. Also another drag and drop to another destination saw the original deployment pattern. M2TW has 'no go' and 'with difficulty' areas on the battle maps

    .....Orda

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