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Thread: Polybian reforms

  1. #1

    Default Polybian reforms

    This is my first time playing EB and it's been great so far. However, I am unable to get the Polybian reforms. I already control all the required territory (Messana, Syracuse, Patavium, etc.) and the year is already 235BC. I read the FAQ and it states that the reforms should occur after 242BC. How can I trigger the reforms?

    P.S. I did activate the script everytime I reloaded the game.

    Andrew

  2. #2
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Polybian reforms

    Do you have a building in the cities that says polybian reforms marker?

    If you do all you have to do is build the next level of mic to access polybian units.
    Asia ton Barbaron The new eastern mod for eb!

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  3. #3
    EB Historian/Artist Member Intrepid Adventurer's Avatar
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    Default Re: Polybian reforms

    Quote Originally Posted by Pharnakes
    If you do all you have to do is build the next level of mic to access polybian units.
    Hehe, that's the part I hate. Takes forever for my largest MIC in Rome to get another level up, let alone the 15000 it costs to build it. Why aren't all the existing soldiers just outfitted anew?


  4. #4

    Default Re: Polybian reforms

    Why aren't all the existing soldiers just outfitted anew?
    Becouse RTW doesnt work this way.

  5. #5
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Polybian reforms

    Because we can't reprogram the engine, unfortunately. There is no way to have a "succession unit" that transforms from one to another after a certain point.

  6. #6
    EB Historian/Artist Member Intrepid Adventurer's Avatar
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    Default Re: Polybian reforms

    I suspected as much. Too bad there aren't many decent strategy games to mod in this way, right?


  7. #7
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Polybian reforms

    It's possible to program, but adds another level of complexity to units that CA probably felt unnecessary - particularly because they weren't using it in the game.

  8. #8
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Polybian reforms

    Are yo saying that this feature could be added to rtw, if anybody could be bothered to go through the massive codding process?
    Asia ton Barbaron The new eastern mod for eb!

    Laziest member of the team My red balloons, as red as the blood of he who mentioned Galatians.
    Roma Victor!

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  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Polybian reforms

    Quote Originally Posted by Pharnakes
    Are yo saying that this feature could be added to rtw, if anybody could be bothered to go through the massive codding process?
    Yes, provided someone could crack the source code first. But distributing modded .exe files is illegal, since you are distributing the actual program and not just the archives and image files.
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  10. #10
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Polybian reforms

    The massive, complex and resource hundry process.
    "If it wears trousers generally I don't pay attention."

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  11. #11
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Polybian reforms

    Quote Originally Posted by Pharnakes
    Are yo saying that this feature could be added to rtw, if anybody could be bothered to go through the massive codding process?
    Absolutely not, I meant that it is possible for CA to program it, not us. We can't program anything here; we are just using the framework they provide.

  12. #12
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Polybian reforms

    plus that would be realistically silly if every unit automatically got outfitted with new arms, armor, and fighting tactics. Even if we could I doubt it would be implemented.


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