Results 1 to 30 of 48

Thread: why is it so hard to get battle stars for my generals?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: why is it so hard to get battle stars for my generals?

    It also depends on the intelligence and charisma of the character. For example, the Casse faction leader has a very high intelligence, so he will rack up "good commander" traits much faster than normal family members (although still not as fast as in vanilla). There are six levels of intelligence and six of charisma, but unfortunately you can only see the broad trends so it's hard to guess which characters should be developed.
    Looking for a good read? Visit the Library!

  2. #2

    Default Re: why is it so hard to get battle stars for my generals?

    Because the designers made it so. All game designers, both amateur and professional, compensate for AI deficiencies by making things more difficult for the human player - and often get a little carried away in the process.

    Here's a quick workaround: go to the traits file, search for "command", and lower the thresholds needed for successive star levels, so to speak. Don't feel guilty, either -right now, the system is out of whack. You'd have to fight two battles per turn with the same guy for a hundred game turns to have a chance of getting the maximum number of stars possible (10). To say nothing of AI generals that spend their entire career sitting on their asses in a city and have a bunch of stars, while your guys fighting battle after battle have none. It's irritating.

    Stars are important, because they let you win battles on autoresolve without cheating. The way the system operates right now cheats the AI, too - an AI army is far more likely to attack your army if your general has no stars or maybe just a couple. The fact that your general has ten units while the AI general has three doesn't seem to matter much. As a result, it's very easy to provoke the AI into making kamikaze attacks.
    Last edited by Michaelis; 06-27-2007 at 16:56.

  3. #3
    Member Member Dumbass's Avatar
    Join Date
    Sep 2006
    Location
    Incognito
    Posts
    387

    Default Re: why is it so hard to get battle stars for my generals?

    Stars are very effective in battle. They give give boosts to morale and unit stats, so with a ten star general, there will be a very huge boost to your units. Now it may only be in a specific area, BUT this area is increased with each point of influence your general gets, with ten points letting it almost encompass a full stack army on the field. Now a ten star and ten influence general will have huge boosts applied to almost every unit on the battle field. Not so useless now eh?

  4. #4
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: why is it so hard to get battle stars for my generals?

    Quote Originally Posted by Dumbass
    Stars are very effective in battle. They give give boosts to morale and unit stats, so with a ten star general, there will be a very huge boost to your units. Now it may only be in a specific area, BUT this area is increased with each point of influence your general gets, with ten points letting it almost encompass a full stack army on the field. Now a ten star and ten influence general will have huge boosts applied to almost every unit on the battle field. Not so useless now eh?
    Our testing at EB make us believe that it only gives a boost to morale and not to stats. There is a difference of opinion on this point, but we stick by our own findings on this issue. With only a morale boost, command stars lose out against traited morale boosts, which is how we play it in our system.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  5. #5
    Asia ton Barbaron mapper Member Pharnakes's Avatar
    Join Date
    Feb 2007
    Location
    The Kingdom of Fife
    Posts
    1,768

    Smile Re: why is it so hard to get battle stars for my generals?

    And even if command stars do bost stats, that hardly very historical, is it?
    Asia ton Barbaron The new eastern mod for eb!

    Laziest member of the team My red balloons, as red as the blood of he who mentioned Galatians.
    Roma Victor!

    Yous ee gishes?

  6. #6
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
    Join Date
    Mar 2006
    Location
    Naples ITA
    Posts
    665

    Default Re: why is it so hard to get battle stars for my generals?

    me, for example, im of the party of people who is quite sure the command stars affect the stats of the unit (+1 attack for every CS)
    I had a general who had 5 CS with a lot of morale penalty, and a 0 CS General with a lot of morale boosts, and nothink to do, the 5 Cs generals army, was umbeatable, with very few losses. No-one will change my mind on this

  7. #7

    Default Re: why is it so hard to get battle stars for my generals?

    yeah, I can see how its been a big problem for me, even though I like the occaisonal battle, I am more of a campaign person. So I autoresolve often, and end up getting my brains beat in even though I have strong stacks. So i will try the file mod that was suggested to me.
    But I do think that the developers have made a really nice game, especially in terms of the campaign map, and making the autoresolve option a problem is counter intuitive to the spirit of the game.

  8. #8
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
    Join Date
    Mar 2006
    Location
    Naples ITA
    Posts
    665

    Default Re: why is it so hard to get battle stars for my generals?

    well, there are a lot of system to make battles "more interesting" according to various mods:

    one aspect of the EB system is to give more easily gained CS to enemy general, and "hard" CS to the player, so the battle are more balanced.
    (the disavantage of this system is that you can play almost only on Medium Battle difficulty, because on hard/very hard, the enemy has the AI stat bonus + the CS bonus)

    other mods, will give an huge boost on "moral" to every unit stats so the battle are longer, but this can make the thinks a bit unrealistic, cause i expect the enemy cheap units to root as i charge them, and if i charge an unit of akontistai with my brihentin, or cataftact, i expect them to rout, as they do in EB.

    other mods again (im thinking of ATW) give 4/5 experience bonus to every units (allied and enemy), this system has his avantage/disavantage too.

    it's all according to the mods favorite system. (every system has its avant/disavantages, but on Medium difficult the EB system is quite realistic, cause the enemy units rout as they have to do, and also your units)

  9. #9
    Member Member Dumbass's Avatar
    Join Date
    Sep 2006
    Location
    Incognito
    Posts
    387

    Default Re: why is it so hard to get battle stars for my generals?

    Quote Originally Posted by Pharnakes
    And even if command stars do bost stats, that hardly very historical, is it?
    Just think about it this way, you are being lead by a legendary general, an Alexander reborn, he knows no defeat and laughs in the face of death. He leads a charge near you, and seeing him fills you with confidence, pride, renewed courage and it gets you fighting even harder not to let this man down. This is not reflected by a morale bonus, as rtw morale only makes your unit less likely to break. confident troops fight better and harder (until they become too overconfident) and this is not taken into account.

  10. #10
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: why is it so hard to get battle stars for my generals?

    I'd rather not have the old MTW "half the command value to unit exp level" back, thankyouverymuch. It made Byzantine armies in particular a bit of a nightmare.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  11. #11
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: why is it so hard to get battle stars for my generals?

    Quote Originally Posted by Michaelis
    an AI army is far more likely to attack your army if your general has no stars or maybe just a couple. The fact that your general has ten units while the AI general has three doesn't seem to matter much. As a result, it's very easy to provoke the AI into making kamikaze attacks.
    Good point...


  12. #12
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: why is it so hard to get battle stars for my generals?

    Quote Originally Posted by JeromeGrasdyke, CA
    [Command stars] currently affects both morale and combat ability - we tried it for a while with just morale, but it ended up being not enough of a bonus. The combat calculations have changed so much from Rome to Medieval as to be unrecogniseable, so it's no longer easy to equate stars to experience.

    As a rule of thumb it's one point of attack per command rank, up to a maximum of 10, and this can become negative for very bad generals. This combat bonus is applied to all troops under his command on the battlefield. Experience is one point of attack and one point of defense per chevron, plus a morale bonus as well.

    The general's command also controls his radius-of-effect, which is set to 30 m + 5 m * command + 2 m * influence. This is used to award morale bonusses to nearby units (in addition to the combat bonus), and when testing which units are affected it tests the distance between the actual general's position and the centre-point of the unit being considered.
    The whole post.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  13. #13
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: why is it so hard to get battle stars for my generals?

    Then we are going to have to talk about this.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  14. #14

    Default Re: why is it so hard to get battle stars for my generals?

    that quote by bovi does change things a bit

  15. #15
    Closet Celtophile Member Redmeth's Avatar
    Join Date
    Mar 2007
    Location
    Bucharest, Romania
    Posts
    3,740

    Default Re: why is it so hard to get battle stars for my generals?

    I just wanted to reemphasize that the biggest problem IMO are the kamikaze attacks that many-starred enemy AI generals are very prone to make.

    It makes battles easier when they don't wait for more reinforcements and just come a quarter stack at a time.

    I've seen enemy captains do it too, so the problem is on both sides because human controlled generals get so few stars the enemy is over-confident but a many-starred AI general is extremely confident to say the least.

    I'm okay with the many stars of enemy generals they clearly need all the help they can get in battles, but the stars also seem to mess with their strat map behavior too.

    So perhaps a hidden trait for AI generals giving them morale boosts for all troops will give them the needed help in battles while keeping them somewhat more under control on the strat map.
    Last edited by Redmeth; 06-28-2007 at 15:20.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO