I'd rather not have the old MTW "half the command value to unit exp level" back, thankyouverymuch. It made Byzantine armies in particular a bit of a nightmare.
I'd rather not have the old MTW "half the command value to unit exp level" back, thankyouverymuch. It made Byzantine armies in particular a bit of a nightmare.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Maybe you could, with traits, make ten-star-general better logisticians(the right word?) and such.
So a ten star gereral can spend a long time in enemy land without suffering from moral lost for exemple.
Maybe its impossible?
Maybe thats what managment points are for?
(damn my english is gettin worse by the minute)
Last edited by Lovejoy; 06-27-2007 at 23:00.
Hmm, I don't quite see what relevence this has to topic, but I have always wondered how does a general get logistic traits? It says they're there, but I have only ever seen it once IIRC, surely it ought to be a trait tied to educaton, as surely logistics and army managment was one of the areas covered by a military education? Or prehaps a anncilary should be avalible, something like a quatermaster, that gives improved logistics and maybe +1 morale to troops?
Asia ton Barbaron The new eastern mod for eb!
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