Quote Originally Posted by Tellos Athenaios
Okay, but you had a 20 turn experience, right?

Well, you've probably made the already classic mistake in EB economics: more war doesn't automatically equal more settlements and more cash - since most structures take considerable money and time to build. In other words: disbanding armies, and expanding with just one would probably work out better.
I only had one army.

I put both family members in it and every merc I could afford after 20 turns.

I sent it north to take the city there by siege not assault.

WHERE THE HELL DID A REBEL CITY GET TWO MEDIUM SIZED REIFORCING ARMIES FROM!!!

The overall size of all three enemies armies was at least three times the size of my army (it felt like it anyway).

I couldn't run since they surrounded me so I started a battle so as to work a useful bug I've noticed in most Total War games. If you commit a tactical withdrawal you tend to end up in a less dangerous position than you were prior to the battle.

I failed to notice that one of the armies was behind me.

My army died bravely as did both my family members.

At the time my city was doing fine and I could easily afforded a decent second army (my strategy is very economic in most games).

All of which leads me to ask - WHERE THE HELL DID A REBEL CITY GET TWO MEDIUM SIZED REIFORCING ARMIES FROM!!!