Of course if you have a neighbour 3 times more powerful you'll want to divide et impera on him and try to make the world go against him (even if he's not your direct neighbour).Originally Posted by Kobal2fr
That depends from how deep is the gap to fill (sometimes, it's hopeless); in my games, I try to imagine what I'd do if I was a 2-provinces-left faction bordering with an empire with 30.Originally Posted by Kobal2fr
The first priority is not to make him smaller, the first priority is "survive; make the things the way he'll never attack us until we have rebuilt a decent kigdom by foraging on other factions, no matter if you have to become his vassal, no matter what you pay; we must be on his side or remain neutral, or it's game over".
That would maybe prevent the small faction to be steamrolled, at a cost of being more passive towards the Player's Empire, but that is what would be logical.
Of course you can say too much logic ruins the game (or make it end prematurely), but that's what the Glorious Achievements were for in MTW: the chance to "win" without having to conquer the entire world as the only option.
Btw faction were more passive with Glorious Achievements, but nonetheless they battled with assassins, inquisitors, religion conversion; more passive only in military sense.
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