No, I didn't say that at all. I said that complete historical accuracy would require smaller factions to be defeated and then to re-emerge. I said that it is not wrong for M2TW to allow smaller factions to attack the player because that wouldn't be historically inaccurate and because it is legitimate for the AI to behave irrationally.Originally Posted by madalchemist
Also, where's the guarantee that the faction will "be eradicated within 15 turns"? That depends on the faction, the player and the circumstances of the campaign. Making a case from the worst scenario doesn't prove anything in more general terms.
Logical behaviour for the AI would therefore be to never attack the player. The first faction to attack would know it would get the player's full attention and would therefore likely be eliminated; therefore, it would never be logical for any faction to be the first to attack, so none ever would.Originally Posted by madalchemist
The only way around this would be for the AI to 'fix' alliances with a view to attacking the player simultaneously. Now that wouldn't be historically accurate and could distort the game absurdly.
The AI's behaviour is only historically inaccurate if its decisions are always suicidal. The player has a choice whether or not to eliminate a smaller faction that attacks it. Often s/he will but it is not inevitable. Therefore, the AI's decision to attack is not inevitably suicidal.Originally Posted by madalchemist
And what's the alternative? Once the player gets to 20 provinces, make all factions with less than 10 provinces throw in the towel? They won't beat the player so, by your rules, they shouldn't attack him - so what should they do?
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