That was a good one - but the domination campaign could be turned into a much better game if homelands and logistics were introduced - i doubt the developers are interested though (mods only). The game has very few strategic elements of importance standing and it is played best "at will" ie pick your personal rules and play - in order not to get bored nowdays - there's hardly any challenge and the extremely short time that you can complete it as well as the multitude of ways speak for themselves.Originally posted by madalchemist
The alternative to make everyone throw the towels when the player has 20 provinces? I repeat: Glorious Achievements.
Its becoming increasingly a role playing game with all the character baggage that is carries - strategy has less and less to do with it other than a basic almost primitive level.
Agreed. A good way would be to keep the game at the initial stage of struggle for the entire duration (no superempires) design wise but in different levels for every faction. Artificial "challenges" like that of the Mongols and the Timurids are just plain boring.Originally posted by madalchemist
By the way, when you play and reach the "point-of-no-return" where no one can defeat you -even if all your neighbours attacks you simultaneously-, is the game still fun? That's why they put Mongols and Timurids so powerful in late game: to make some sort of challenge remain.
Many Thanks
Noir
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