Agreed. The game has as it stands many features other than diplomacy that are basically irrelevant at how it plays (they just exist) - including the battles that suffer greatly from campaign events (the AI forces are seldom in the right place at the right time doing the right thing). The game plays more reasonably only if the player has a certain "goodwill" to play according to the way the AI does things. It should have been the other way around that is the game is designed around the AI capabilities - so the player has options relative to what the AI can achieve or not diplomatically - or otherwise.ORiginally posted by Didz
Sure, you can dabble with them if your bored but basically you don't even need to know they exist to win and therefore they are 'broken' in terms of their role in the game.
In addition many of the options require micromanagement - and not strategic thinking - agent use is a good example.
Arguing on wether diplomacy is "broken" or otherwise is a bit beside the point. The point is that diplomacy in the game is a joke of a feature as it currently stands.
I never wanted TW to become Civilisation - however i think TW failed in even achieving that - the original formula is dilluted to the extent that the game is losing its identity while any add-ons are basicaly completely inadequately implemented in the sense that they don't properly merge and add to the experience.
Many Thanks
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