@John
Fair enough....though personally I see the two issues as somewhat inter-related. If diplomacy had options which were capable of producing game changing results then it might get used more, on the other hand the fact that it has no vital role in the game means that for most players the fact that it doesn't isn't even noticed.
The bottom line is that in STW it was possible to win the game using just agents, that is no longer possible, the game has got more complex but the strategic options have actually got much simpler.
Key issues that need to be fixed with diplomacy:
a) A more transparent and easily monitored relationship system.
b) Alliances need to mean something, and be worth having.
c) Trade Rights need to be visibly beneficial.
d) A 'get off my land' option.
e) Major reduction of mission overrides, that cause trivial wars.
f) A clear means of visually representing power blocks forming in the game.
g) Alliances should come with obligations.
h) Request support options need to be added, to allow allies to request money, troops, assistance.
i) Allies should be able to set missions for each other.
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