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  1. #1

    Default Faction thread 6: Empire

    Krazysigmarite .... this one is for you
    Careless Orc Costs Lives!

  2. #2
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Faction thread 6: Empire

    YES! the Empire has its own thread



    woo hooo!!!!


  3. #3
    Warhammer: Total War Team Member Krazysigmarite's Avatar
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    Default Re: Faction thread 6: Empire

    First I'd like to say, THANK YOU to Bwain for giving us imperials a thread to discuss our magnificent Empire.

    Okay, here's a subject that I've been wanting to bring up for a bit of time.
    How do we incorporate the imperial city-states and provinces into WTW?

    My idea is this: The Empire will have its standard army, but each imperial province will have a unit that can ONLY be recruited there, which will wear the colours of the state.

    FOR Example:
    MIDDENHEIM(In Middenland) - Knights of the White Wolf
    HOCHLAND - Hochland Long-Rifles
    STIRLAND - Stirland Patrol
    NULN - Helblaster Volley Gun and Helstorm Rocket Battery
    OSTERMARK - Ostermark Halberdiers


    These are just suggestions - I'd love if other empire players threw in their ideas for province-specific units! I feel this would be the best way to incorporate all the provinces of the Empire without bogging the Empire down with too many units - and still give a great feel to the armies with that 'exotic' unit.
    Last edited by Krazysigmarite; 06-28-2007 at 08:43.

  4. #4

    Default Re: Faction thread 6: Empire

    What will happen when the Empire conquers provinces held by other factions; will the Empire be able to recruit special units there, or just standard units? If they can only recruit standard units then as the Empire grows it will be difficult to move the exotic units to distant lands.

    It is possible to limit certain units to certain areas as the Long Road mod has a building that recruits different mercenaries in different areas. If the Empire has to hold specific provinces then perhaps each of these provinces should let the Empire recruit different units.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  5. #5

    Default Re: Faction thread 6: Empire

    some ideas:

    Averland
    The Order of the Black Bear
    Mountainguard (Bergjaege) excellent archers
    Halflings bands
    Hochland
    Hochland long-rifles
    Rangers
    Middenland
    Carroburg greatswords
    Nordland
    Nordland mariners
    Imperial navy great cannons
    Ostermark
    Improved peasants?
    Halberdiers
    Ostland
    Ogres mercenaries
    Rangers
    Reikland
    Reiksguard
    Handgunners
    Halberdiers
    Stirland
    The Order of the Sacred Scythe (The Order of the Raven Knights?)
    Stirland river patrol (Crossbow or Swordsman?)
    Halflings bands
    Talabecland
    ?
    Wissenland
    ?
    City State of Altdorf
    The Knights Griffon
    Reiksguard
    City State of Middenheim
    Knights of the White Wolf
    City State of Nuln
    The Knights Griffon
    Artillery (Helblaster, Helstorm or great cannon)
    City State of Talabheim
    The Order of the Blazing Sun
    The Knights Panther


    On another note, are the witch hunter, war priests and flagellants programmed for the empire?

  6. #6
    Member Member Jubee's Avatar
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    Default Re: Faction thread 6: Empire

    On another note, are the witch hunter, war priests and flagellants programmed for the empire?

    Flagellants could be recruited from church like norse clerics or whatever they are.

  7. #7

    Default Re: Faction thread 6: Empire

    hmm i was wondering are you doing the whole empire as a single faction or splitting it up into smaller factions?

    i personally would love to see middenland as a faction because it has lots of different units from the storm of chaos book

    I was also wondering what is the empires general unit will it be greatswords or a knightly order?
    For Middenheim & The Empire!

  8. #8

    Default Re: Faction thread 6: Empire

    The Empire is planned as a single faction. IT does have some troop variety, and could be split up... but in terms of how it would be played, I think a single faction is more fitting.

    Otherwise, you are effectively designing in an Empire break up and civil-war. Not something I really see as being desirable in terms of how the Warhammer world should work. I don;t see any way of ensuring a permanent alliance or vassel state kind of setup that would be sufficiently workable to feel right.
    Careless Orc Costs Lives!

  9. #9

    Default Re: Faction thread 6: Empire

    actually there have been several civil wars throughout the empires history. Although the main reason to create them would be territory. The empire has the largest portion of land compared to anyone, it would be better if they were split up to stop them having a huge advantage over other factions.

    btw in kingdoms the crusader campaign has set diplomacy maybe you could set it so that they wont declare war (unless the player does it) also you might be able to get it so that its Order vs Chaos
    For Middenheim & The Empire!

  10. #10

    Default Re: Faction thread 6: Empire

    Quote Originally Posted by Enthes
    actually there have been several civil wars throughout the empires history. Although the main reason to create them would be territory. The empire has the largest portion of land compared to anyone, it would be better if they were split up to stop them having a huge advantage over other factions.

    btw in kingdoms the crusader campaign has set diplomacy maybe you could set it so that they wont declare war (unless the player does it) also you might be able to get it so that its Order vs Chaos
    Anyone except CDwarfs, Lizardmen, Orcs, Chaos, Araby or TK...
    Mod leader of Warhammer; Total War


  11. #11

    Default Re: Faction thread 6: Empire

    Quote Originally Posted by Jubal_Barca
    Anyone except CDwarfs, Lizardmen, Orcs, Chaos, Araby or TK...
    Lizardmen have most of there land abandened and Orcs or Chaos land is divided and fights amonghst itsself. though im not sure how you are doing the campaign so i may be wrong
    For Middenheim & The Empire!

  12. #12

    Default Re: Faction thread 6: Empire

    Quote Originally Posted by Bwian
    The Empire is planned as a single faction. IT does have some troop variety, and could be split up... but in terms of how it would be played, I think a single faction is more fitting.

    Otherwise, you are effectively designing in an Empire break up and civil-war. Not something I really see as being desirable in terms of how the Warhammer world should work. I don;t see any way of ensuring a permanent alliance or vassel state kind of setup that would be sufficiently workable to feel right.
    Indeed. What might have been nice would be something like the RTW Senate system (the factions are initially united, but at some point one of them might make a grap for the supreme power and the others might either join together to fight the ursurper or make their own attempts, both of it could happen in RTW, or so I´ve ben told - I never experienced the former)) but that´s not possible in M2TW. So a unified Empire works best, I think.

  13. #13

    Default Re: Faction thread 6: Empire

    A question: Do you need any voice actors for the empire at all? You can use the HRE ones, they always refer to "the empire" anyway.

  14. #14

    Default Re: Faction thread 6: Empire

    The HRE faction also refers to the Kaiser and the Reich (especially on the diplomocatic screen). So it may need replacing.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  15. #15

    Default Re: Faction thread 6: Empire

    Quote Originally Posted by Bwian View Post
    The Empire is planned as a single faction. IT does have some troop variety, and could be split up... but in terms of how it would be played, I think a single faction is more fitting.

    Otherwise, you are effectively designing in an Empire break up and civil-war. Not something I really see as being desirable in terms of how the Warhammer world should work. I don;t see any way of ensuring a permanent alliance or vassel state kind of setup that would be sufficiently workable to feel right.
    you could hijack the catholic system and have one "papal faction" such as reikland which discourages the other states from fighting with each other. this "pope" would probably have to be more strict though. it depends whether modding it in is easier than modding it out.

  16. #16
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Faction thread 6: Empire

    Quote Originally Posted by stommel View Post
    you could hijack the catholic system and have one "papal faction" such as reikland which discourages the other states from fighting with each other. this "pope" would probably have to be more strict though. it depends whether modding it in is easier than modding it out.
    This road has been travelled before. Check the religion thread out. It won't work. It's too hardcoded.
    Sorry you must have been boring. -Dr Zoidberg

  17. #17
    Awesome Cold One Knight Member Goncalou's Avatar
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    Default Re: Faction thread 6: Empire

    Caradrayan, like jubal barca i believe there should be 4 orders of knights and dr. zoidberg i have no idea what you're talking about.
    It's a fool's race to be run, if all is lost if it be won.

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