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  1. #1

    Default Re: Faction thread 6: Empire

    hmm i was wondering are you doing the whole empire as a single faction or splitting it up into smaller factions?

    i personally would love to see middenland as a faction because it has lots of different units from the storm of chaos book

    I was also wondering what is the empires general unit will it be greatswords or a knightly order?
    For Middenheim & The Empire!

  2. #2

    Default Re: Faction thread 6: Empire

    The Empire is planned as a single faction. IT does have some troop variety, and could be split up... but in terms of how it would be played, I think a single faction is more fitting.

    Otherwise, you are effectively designing in an Empire break up and civil-war. Not something I really see as being desirable in terms of how the Warhammer world should work. I don;t see any way of ensuring a permanent alliance or vassel state kind of setup that would be sufficiently workable to feel right.
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  3. #3

    Default Re: Faction thread 6: Empire

    actually there have been several civil wars throughout the empires history. Although the main reason to create them would be territory. The empire has the largest portion of land compared to anyone, it would be better if they were split up to stop them having a huge advantage over other factions.

    btw in kingdoms the crusader campaign has set diplomacy maybe you could set it so that they wont declare war (unless the player does it) also you might be able to get it so that its Order vs Chaos
    For Middenheim & The Empire!

  4. #4

    Default Re: Faction thread 6: Empire

    Quote Originally Posted by Enthes
    actually there have been several civil wars throughout the empires history. Although the main reason to create them would be territory. The empire has the largest portion of land compared to anyone, it would be better if they were split up to stop them having a huge advantage over other factions.

    btw in kingdoms the crusader campaign has set diplomacy maybe you could set it so that they wont declare war (unless the player does it) also you might be able to get it so that its Order vs Chaos
    Anyone except CDwarfs, Lizardmen, Orcs, Chaos, Araby or TK...
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  5. #5

    Default Re: Faction thread 6: Empire

    Quote Originally Posted by Jubal_Barca
    Anyone except CDwarfs, Lizardmen, Orcs, Chaos, Araby or TK...
    Lizardmen have most of there land abandened and Orcs or Chaos land is divided and fights amonghst itsself. though im not sure how you are doing the campaign so i may be wrong
    For Middenheim & The Empire!

  6. #6

    Default Re: Faction thread 6: Empire

    There is not necessarily any advantage in a wargame of having the largest territory. Yes..you can raise a larger army... but if you are surrounded by hostile and aggressive enemies, you also have to defend the largest border.

    The Empire would play out pretty much as a faction to be nibbled away at by all it's foes, and would be quite trickey to ensure that you had goiven enough thought to what happens at home when you start trying to amass a single army to go conquering.
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  7. #7
    Member Member overkill1991's Avatar
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    Default Re: Faction thread 6: Empire

    Yeah, the Empire may have a lot of territory but it has a lot of enemies.

    To name a few :

    Orc Waaagh's attack the Empire frequently

    Chaos Warhosts invade the Empire once in a while

    Chaos warbands roam across the empire's borders

    The forrests are being inhabited by herds of Beastmen

    The Empire is also attacked from within, it has several chaos cults

    There are Skaven living under cities of the Empire that can attack the Empire whenever they want

  8. #8

    Default Re: Faction thread 6: Empire

    Their position seems pretty similar as the HRE position in vanilla MTW2, and fighting war at several fronts at the same time is not an enviable situation.
    The idea with certain units only being recruitable locally is a great idea, and it works out really well in other mods. It's easily codable aswell.

  9. #9

    Default Re: Faction thread 6: Empire

    Quote Originally Posted by Bwian
    The Empire is planned as a single faction. IT does have some troop variety, and could be split up... but in terms of how it would be played, I think a single faction is more fitting.

    Otherwise, you are effectively designing in an Empire break up and civil-war. Not something I really see as being desirable in terms of how the Warhammer world should work. I don;t see any way of ensuring a permanent alliance or vassel state kind of setup that would be sufficiently workable to feel right.
    Indeed. What might have been nice would be something like the RTW Senate system (the factions are initially united, but at some point one of them might make a grap for the supreme power and the others might either join together to fight the ursurper or make their own attempts, both of it could happen in RTW, or so I´ve ben told - I never experienced the former)) but that´s not possible in M2TW. So a unified Empire works best, I think.

  10. #10

    Default Re: Faction thread 6: Empire

    A question: Do you need any voice actors for the empire at all? You can use the HRE ones, they always refer to "the empire" anyway.

  11. #11

    Default Re: Faction thread 6: Empire

    The HRE faction also refers to the Kaiser and the Reich (especially on the diplomocatic screen). So it may need replacing.
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  12. #12

    Default Re: Faction thread 6: Empire

    The kaiser is emperor in german, And The empire have a emperor. The reich is another description of the Empire as a country

  13. #13

    Default Re: Faction thread 6: Empire

    -I've noticed that imperial lancers have been created. Even them having long lances I think it would be a good idea to make pikemen: the same units but without the shield (the pikemen don't appear in the table game but they do in the pictures and stuff, they appear in the intro video I made). Another thing that could be done is making the unit use the lance with two hands and take the shield as one of the armour upgrades, that way they could act as pikemen but with shields. It might be little more difficult but the product of that work would be amazing.
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  14. #14

    Default Re: Faction thread 6: Empire

    Quote Originally Posted by Bwian View Post
    The Empire is planned as a single faction. IT does have some troop variety, and could be split up... but in terms of how it would be played, I think a single faction is more fitting.

    Otherwise, you are effectively designing in an Empire break up and civil-war. Not something I really see as being desirable in terms of how the Warhammer world should work. I don;t see any way of ensuring a permanent alliance or vassel state kind of setup that would be sufficiently workable to feel right.
    you could hijack the catholic system and have one "papal faction" such as reikland which discourages the other states from fighting with each other. this "pope" would probably have to be more strict though. it depends whether modding it in is easier than modding it out.

  15. #15
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Faction thread 6: Empire

    Quote Originally Posted by stommel View Post
    you could hijack the catholic system and have one "papal faction" such as reikland which discourages the other states from fighting with each other. this "pope" would probably have to be more strict though. it depends whether modding it in is easier than modding it out.
    This road has been travelled before. Check the religion thread out. It won't work. It's too hardcoded.
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  16. #16
    Awesome Cold One Knight Member Goncalou's Avatar
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    Default Re: Faction thread 6: Empire

    Caradrayan, like jubal barca i believe there should be 4 orders of knights and dr. zoidberg i have no idea what you're talking about.
    It's a fool's race to be run, if all is lost if it be won.

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