Interesting test......its notable that what your friend did was effectively blitz the game rather than play it, which confirms my own theory that there is a problem with the game in that it allows this expliot to work.
My view is as expressed in another thread.
What is needed is a more realistic penalty for maintaining armies in the field and less reward for doing so.
As SunTzu warned "When an army engages in protracted campaigns, the resoruces of the state will not suffice. When your army is exhausted and its morale sinks and your treasury is spent, rulers of other states will take advantage of your distress and act. Then even though you have wise counsellors, none will be able to make good plans for the future. Thus, though we have heard of excessive haste in war, we have not seen a clever operation that was prolonged."
In fact, MTW2 completely reverses this rule and rewards players who conduct constant and prolonged hostilities, enabling their factions to survive on nothing but the proceeds of war.
In my opinion the game needs to be changed so that:
- troops are extremely expensive to maintain in the field and even more so in hostile territory.
- Armies should suffer attrition on a rising scale dependant upon their situation and location.
- Troops should steadily lose morale when employed on foreign soil. Such that unless provided with constant rewards they will become rebelious and desert.
- There should be little if any financial reward to the treasury from sacking cities.
This would force players to play the game, rather than blitzing it and increase the need to plan operations targetted at specific local objectives rather than indulging in wandering loot-fests.
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