Quote Originally Posted by Didz
I don't think that was a major factor, my 15 year old son recently started playing MTW2 and he uses exactly the same tactics with exactly the same results.

Its basically a flaw in the game design that allows players to win easier by explioting the reward system.


Exactly, the problem is that as it stands the game rewards this sort of play and because it does it encourages players to expliot that approach.

If this were not the case and the rewards were removed then players would be forced to play the game as it was intended to be played and utilise all aspects of the games design.
While looking for something else entirely, I stumbled upon this little nugget in descr_campaign_db.xml :

Code:
<settlement>
      <sack_money_modifier float="0.4"/>
      <exterminate_money_modifier float="0.5"/>
Tweaking this up, or maybe down, or even sideways is probably the key to making blitzkrieg less doable/profitable. Might tank the AI's already appaling financial abilities though, especially early on in the "grab land from rebels" phase. Needs a test subject. Your son seems a perfect candidate for sneaky and unethical science